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Spell DLC - Suggest!
#35
Spell Name: Calcium Cage
Magic Tree: Bone
Mechanics: Spawns a 5x5 cage around the caster, this is dense. Lasts 4-6 seconds.
Visuals: May use the Ivory Rupture sprite.

Spell Name: Repulsive Fountain
Magic Tree: Wellspring
Mechanics: Small quickcast AoE, lasts for a few seconds. Give it bigly knockback (lmao), maybe 2.5 damage. Make it effect EC's purely because Wellspring users are targeted on events, and them having some counter-play to such, would be cute.
Visuals: [Image: bc324306b0803defdfc044a012bf6c8a.png]



Spell Name: Righteous Revelation
Magic Tree: Holy
Mechanics: Charge for four seconds, uses the fancy new charging sprite. During that period, every time the user was hit with an attack, damage increases by .5, base power of 2.5. Hits like smite.
Visuals: [Image: ea0cedf1eb78f4e8d9ce36a77391bf5b.gif]
Other : May need tuning. I'm not sure if this is a great idea in terms of balance, but I like the concept.

Spell Name: Subordination
Magic Tree: Occult
Mechanics: Charge for four seconds, uses the fancy new charging sprite. During that period, every time the user attacks, damage is increased by .5, base power of 3.5. Hits like curse.
Visuals: [Image: f16b7fc48af84e6228faeab2375e3af6.gif]
Other : May need tuning. I'm not sure if this is a great idea in terms of balance, but I like the concept.

Spell Name: Flash Freeze
Magic Tree: Ice
Mechanics: A beam that allows movement when casting, like flamethrower or whatever it's called. Beam casts for 4 seconds. If the enemy takes X ticks of the beam, they are rooted or stunned for a brief duration. A single tick inflicts frostbite. Moderate damage. 4-5 tile range.
Visuals: [Image: 6563d221ea88d4b070de48599fd4979d.gif]



Spell Name: Lightspeed Riposte
Magic Tree: Light
Mechanics: Passive. Block no longer provides DR. Instead, when you block, you have a 125% thorns effect for .5 seconds.
Visuals: Block. Lmao.
Other : Don't use this against a beam, you'll get a bad trade.

Spell Name: Magnetize
Magic Tree: Metal
Mechanics: Skillshot akin to Ice Barrage. If the enemy is hit, they are violently attracted to you for a !brief! period of time.
Visuals: Black powder or something idk.



Spell Name: Derecho
Magic Tree: Tempest
Mechanics: Once activated, a charging animation begins, lasts for like 5 seconds or something. Use a darkened version of the new fancy wind charging animation. Every tile you walk in a straight line in any of the 8 cardinal directions increases AP by 2-3%, changing direction (Ex. Stepping not in a straight line.) resets this buff. This would work for the purposes of unarmed dashes, fatal strike, and other similar spells.
Visuals: [Image: d4127360eb7c71588028aa2d53e10f92.gif] (but darker)
Other: Hard to pull off, but if you're familiar with the damage a derecho can do, you'd know why it'd be wise to get the fuck out of the way.

Spell Name: Asunder
Magic Tree: Magma
Mechanics: A quickfire "beam" the ground rips open into a 3x15 magma pool. Earthquake animations play all around it. Fire brackets where the AoEs are, inflicts burn.
Visuals: [Image: 6521a52d4e665632b69fb34d1cd49edd.png]
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Messages In This Thread
Spell DLC - Suggest! - by Chance - 08-09-2022, 05:32 PM
RE: Spell DLC - Suggest! - by Iotasilver - 08-09-2022, 05:36 PM
RE: Spell DLC - Suggest! - by Whatever - 08-09-2022, 05:40 PM
RE: Spell DLC - Suggest! - by Simonh2000 - 08-09-2022, 07:17 PM
RE: Spell DLC - Suggest! - by Detective100 - 08-09-2022, 06:01 PM
RE: Spell DLC - Suggest! - by SinisterKitten - 08-09-2022, 06:03 PM
RE: Spell DLC - Suggest! - by Simonh2000 - 08-09-2022, 06:12 PM
RE: Spell DLC - Suggest! - by FaustianPanzer - 08-09-2022, 06:24 PM
RE: Spell DLC - Suggest! - by Fabulous Rose - 08-09-2022, 06:32 PM
RE: Spell DLC - Suggest! - by MutesToCry - 08-09-2022, 08:16 PM
RE: Spell DLC - Suggest! - by TheHopscotch - 08-10-2022, 12:44 AM
RE: Spell DLC - Suggest! - by DwizzleDorf - 08-10-2022, 07:53 AM
RE: Spell DLC - Suggest! - by Touc - 08-10-2022, 01:14 PM
RE: Spell DLC - Suggest! - by Chance - 08-10-2022, 02:36 PM
RE: Spell DLC - Suggest! - by StarMann - 08-10-2022, 02:42 PM
RE: Spell DLC - Suggest! - by Chance - 08-10-2022, 03:17 PM
RE: Spell DLC - Suggest! - by Avee - 08-10-2022, 03:45 PM
RE: Spell DLC - Suggest! - by radio - 08-10-2022, 04:41 PM
RE: Spell DLC - Suggest! - by Denouement - 08-10-2022, 03:52 PM
RE: Spell DLC - Suggest! - by Tautology - 08-15-2022, 10:51 PM
RE: Spell DLC - Suggest! - by NzothofVoid - 08-15-2022, 11:21 PM
RE: Spell DLC - Suggest! - by Oyster. - 08-18-2022, 02:13 PM
RE: Spell DLC - Suggest! - by Chance - 08-20-2022, 12:01 AM
RE: Spell DLC - Suggest! - by frozen mahotaur - 08-20-2022, 07:55 PM
RE: Spell DLC - Suggest! - by TheEternalFlame - 08-22-2022, 04:24 PM
RE: Spell DLC - Suggest! - by Avee - 08-25-2022, 07:06 PM
RE: Spell DLC - Suggest! - by Jumpy - 08-25-2022, 07:49 PM
RE: Spell DLC - Suggest! - by Raihex - 08-25-2022, 09:35 PM
RE: Spell DLC - Suggest! - by TheHopscotch - 08-25-2022, 10:37 PM
RE: Spell DLC - Suggest! - by Avee - 08-26-2022, 01:25 AM
RE: Spell DLC - Suggest! - by BLOX - 08-26-2022, 01:41 AM
RE: Spell DLC - Suggest! - by Iceshadow - 08-26-2022, 01:32 AM
RE: Spell DLC - Suggest! - by Avee - 08-26-2022, 09:37 PM
RE: Spell DLC - Suggest! - by Avee - 09-03-2022, 06:22 AM
RE: Spell DLC - Suggest! - by ludster - 09-08-2022, 03:47 AM
RE: Spell DLC - Suggest! - by Kiha - 09-12-2022, 02:58 AM

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