08-26-2022, 05:05 PM
Meranthe 1.1 - Stable
Since going live, our focus in August has around stability: bug fixing, optimizing, and tweaking. Into the end of the month and September, expect content additions in patch 1.2 (spells & sailboats, among other things), as well as more fixes for any outstanding issues (private custom props & a few spell bugs).
![[Image: 8ryMtsz.png]](https://i.imgur.com/8ryMtsz.png)
➤ ADDITION: Almost all alchemy resources were given new sprites.
➤ ADDITION: Earth Aura was given a new sprite.
➤ ADDITION: Battle Tome, Elemental Scepters, Chakram, Auguria and Viridium Rings, Prism and Eternite Amulets, the Eternal Sword, Lightsaber, and Prism Harp recipes as Artificer Recipes.
➤ ADDITION: Sugar can now be crafted using Sugarcap mushrooms.
➤ ADDITION: Giant & Greathive were added as a Rebirth race (rebirth at Level 190+). These are also available to active Platinum+ patrons.
➤ CHANGE: Improves summoning AI to allow for separate follow and aggro speeds, and normalizes the standard speed setting.
➤ CHANGE: Rebirth (the 'full magic respec' potion) has had its maximum level limit increased from 200 to 210, meaning you can drink it if you're below that level. It also has a maximum uses of 2 (you cannot drink more than 2 in a lifetime).
➤ STABILITY: Won't be listing this out due to the sheer number of fixes, optimizations, changes, etc, but the majority of our development time this patch was focused around getting us stable post-release. Future patch notes will list bug fixes individually.