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Quantum Tunnel (Mastery)
Magic Tree:
Time
Mechanics:
For the cost of 1500 Energy and one 72-hour temporary injury, you may reach through the timelines and duplicate a single unit of any kind of resource item. Attempting to duplicate another resource item while you still have the temp will cause it to become a -10 vit perm and apply a second 72-hour temp.
You may duplicate Chiron (or whatever the equivalent is in Meranthe), but doing so will cause you to be struck with an unhealable -40 vit perm.
It cannot be refunded once you've taken it - to prevent abuse by time users who aren't truly dedicated to this branch of the magic - but only costs 5 RPP and one mastery point.
Visuals: Maybe there could be some kind of overlay upon things that have been duplicated via the spell?
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Temper Equipment (Mastery)
Magic Tree:
Metal
Mechanics:
For 1500 energy, temper a piece of equipment and optimise it. This raises it up by one rarity tier (uncommon -> rare -> ultra). This can only ever occur once to any particular type of equipment.
I think utility spells like these would be great because they give options to non-combat characters for spending Mastery Points while also representing the pinnacle of what you can achieve in a particular school of magic if you truly dedicate yourself.