02-17-2020, 09:39 AM
(02-17-2020, 08:54 AM)chance Wrote:(02-17-2020, 08:41 AM)Simple Wrote: This is likely an unpopular opinion, but I personally believe that the RPP gains currently are too fast. I understand that a lot of people wish to advance quickly in order to make a name or be active or whatever it is they intend on doing.
I think focusing so much on combat / trying to 'make impact' is also a losing strategy? It's not something you should force.
I find it takes a week or two before most people are even comfortable with their character's personality and they feel fleshed out and grounded. And those interactions, even if they're 'casual', tend to be what sets the character's direction from that point on where they might meet people/establish their short-term goals. It isn't a race and you want that grace period where you are vulnerable/weak to serve as inspiration, and protection, too, if it does come to that, because you're a low RPL / fresh face.
Right now though, there is a need to "make an impact" if you want to get hiddens, at least in my case. It is a word that was repeated in my apps, and I can only base this based on the apps I an see (which is, well, just mine). I don't have much else to say on this, since I in part understand the concept, giving rewards to those who are active in the story. Impact in the end of the day is a vague term though, you can't always tell how much impact is truely needed for certain things.
Not much else to say about it at the moment, just thought I'll write it out: "Making impact", whether it is a losing strategy or not, is valued, and if my case isn't singular? Is needed in apps.