(02-17-2020, 08:48 AM)chance Wrote:(02-17-2020, 08:21 AM)Jesse Wrote:(02-17-2020, 06:05 AM)chance Wrote:The rate at which you gain RPL very clearly influences the enjoyment of people, and I don't know why you keep denying this fact(02-17-2020, 05:52 AM)Hoovyking Wrote: Grinding RPL in this game sucks ass, especially when people can circumvent this with demon rebirths. I see no issue with having more RPL 200s as a whole, and I think a way to lessen the grind is to bring back double xp weekends. It gives people an incentive to get on the game during the weekend and go casual/danger. Also, no more full rebirths! It kinda sucks to level a character when there's not a whole lot to even do besides job to someone 40-50 RPL higher than you.
Make Rhoynish an option to play as at the starting menu, locking your eye color to gold.
Give people opportunities to actually lead, instead of griming them on an OOC level because you don't like them/don't like how they RP.
Put more people on the review team for hiddens.
Make the next map change have IC implications. Something Cataclysmic, I dunno.
There was a fairly big change to RPP gain recently. I don't think increasing the rate will help ease those kinds of worries, though, and I'm in the mind that your RPL is not something that directly influences your enjoyment. When you see setting the foundations of your character as a 'grind' (perhaps due to a lack of an interesting group, or challenges), then that's the problem area, because you'd speed on by if you were into your scenes (not that this is a you problem, of course). I've watched people play very casually and go from 150 - 200 in a week or so.
This isn't something you can change by keeping gains low, but at least having higher gains would make this process feel better.
Your point would make more sense if the gains were actually low, I think, but right now it's quite the opposite. The progression level is definitely at a high point in comparison to Spires (excluding the 250+ RPL days, of course). Those first few weeks of seeing whether or not a character concept sticks or not are all you need to reach 200+, although I don't think your RPL really influences this a ton either, but moreso the interactions your character gets and how they're being involved.
You're also making a lot of assumptions, like there's a way to play 'incorrectly' or we're even keeping the gains low for some reason - Again, they were increased drastically last week. I'm all for finding that balance, or I wouldn't experiment so much with RPP gain.
I put "incorrectly" in quotes because it seems like the mindset some people have towards this game. I didn't mean to say there was a correct way to play the game; quite the opposite, even.
I'll get back to you on whether or not the gains still feel bad on my next character. I just know that the 150-200 stretch on my current one was absolutely terrible, but maybe it's different now.