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feedback
#34
(02-17-2020, 06:05 AM)chance Wrote:
(02-17-2020, 05:52 AM)Hoovyking Wrote: Grinding RPL in this game sucks ass, especially when people can circumvent this with demon rebirths. I see no issue with having more RPL 200s as a whole, and I think a way to lessen the grind is to bring back double xp weekends. It gives people an incentive to get on the game during the weekend and go casual/danger. Also, no more full rebirths! It kinda sucks to level a character when there's not a whole lot to even do besides job to someone 40-50 RPL higher than you.
Make Rhoynish an option to play as at the starting menu, locking your eye color to gold.

Give people opportunities to actually lead, instead of griming them on an OOC level because you don't like them/don't like how they RP.

Put more people on the review team for hiddens.

Make the next map change have IC implications. Something Cataclysmic, I dunno.

There was a fairly big change to RPP gain recently. I don't think increasing the rate will help ease those kinds of worries, though, and I'm in the mind that your RPL is not something that directly influences your enjoyment. When you see setting the foundations of your character as a 'grind' (perhaps due to a lack of an interesting group, or challenges), then that's the problem area, because you'd speed on by if you were into your scenes (not that this is a you problem, of course). I've watched people play very casually and go from 150 - 200 in a week or so.
The rate at which you gain RPL very clearly influences the enjoyment of people, and I don't know why you keep denying this fact. All you've been doing by keeping the gains low is gating the people who really want to go out and make things happen ASAP because they're playing the game "incorrectly." Making the experience as boring as possible for these people in the hopes that they'll play the game "correctly" does nothing but harm the game and appease the people who need arbitrary excuses to feel better than other players.

The fact that people can sometimes gain at a relatively fast rate (likely when they're surrounded by opportunities to RP and/or people to RP with, which you seem to take for granted) doesn't change anything. Sometimes people just have terrible IC circumstances that either deny them access to the same RP opportunities that other people have, or stop them from being as immersed as they otherwise would be, and this game is absolutely merciless towards them. This inherently incentivizes people to create in larger settlements, which does nothing but contribute to the stagnancy that often befalls this game.

Immersion and investment can't be manufactured or forced either. People basically have to throw darts at a board until they find a character concept that they're both willing and able to play for its own sake, and find themselves in an IC situation that grants them enough investment to keep playing, and the time it takes most people to do this exacerbates every other issue that the game faces by virtue of not letting people at least distract themselves from them. Whether you want to admit it or not, much of this process is governed by luck unless you're charismatic enough to draw people to you.

This isn't something you can change by keeping gains low, but at least having higher gains would make this process feel better.

I myself can adapt to almost any system, but I don't believe that expecting people to pretend that they're not playing a game is good for the game itself.
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Messages In This Thread
feedback - by Chance - 02-16-2020, 02:35 AM
RE: feedback - by Dreamspeaker - 02-16-2020, 02:44 AM
RE: feedback - by Volatile - 02-16-2020, 02:48 AM
RE: feedback - by TheHopscotch - 02-16-2020, 02:48 AM
RE: feedback - by Avee - 02-16-2020, 02:48 AM
RE: feedback - by Hated - 02-16-2020, 02:56 AM
RE: feedback - by Milly - 02-16-2020, 03:01 AM
RE: feedback - by Simple - 02-16-2020, 03:30 AM
RE: feedback - by Volatile - 02-16-2020, 05:34 AM
RE: feedback - by GrayHood - 02-16-2020, 10:36 AM
RE: feedback - by Detective100 - 02-16-2020, 10:47 AM
RE: feedback - by Milly - 02-16-2020, 10:58 AM
RE: feedback - by Detective100 - 02-16-2020, 11:04 AM
RE: feedback - by Jetniss - 02-16-2020, 03:06 PM
RE: feedback - by Detective100 - 02-16-2020, 04:14 PM
RE: feedback - by Volatile - 02-16-2020, 03:55 PM
RE: feedback - by Koden - 02-17-2020, 03:12 AM
RE: feedback - by Chance - 02-17-2020, 04:27 AM
RE: feedback - by Ravenette - 02-17-2020, 04:03 AM
RE: feedback - by Chance - 02-17-2020, 04:41 AM
RE: feedback - by Ravenette - 02-17-2020, 05:30 AM
RE: feedback - by Chance - 02-17-2020, 05:41 AM
RE: feedback - by Hoovyking - 02-17-2020, 05:52 AM
RE: feedback - by OwAEdgeFest - 02-17-2020, 05:59 AM
RE: feedback - by Chance - 02-17-2020, 06:05 AM
RE: feedback - by Hoovyking - 02-17-2020, 07:05 AM
RE: feedback - by Chance - 02-17-2020, 07:19 AM
RE: feedback - by Theori - 02-17-2020, 07:17 AM
RE: feedback - by Prestige - 02-17-2020, 07:20 AM
RE: feedback - by Theori - 02-17-2020, 07:22 AM
RE: feedback - by TheHopscotch - 02-17-2020, 06:09 AM
RE: feedback - by Ravenette - 02-17-2020, 06:10 AM
RE: feedback - by Volatile - 02-17-2020, 06:37 AM
RE: feedback - by Jesse - 02-17-2020, 08:21 AM
RE: feedback - by Simple - 02-17-2020, 08:41 AM
RE: feedback - by Chance - 02-17-2020, 08:54 AM
RE: feedback - by Detective100 - 02-17-2020, 09:39 AM
RE: feedback - by Chance - 02-17-2020, 08:48 AM
RE: feedback - by Jesse - 02-17-2020, 08:55 AM
RE: feedback - by Chance - 02-17-2020, 09:51 AM
RE: feedback - by Detective100 - 02-17-2020, 09:53 AM

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