08-05-2022, 08:38 PM
Meranthe 1.0
This patch note entry summarizes the Meranthe update, and is lacking in a lot of detail. Be sure to read some prior announcements:
![[Image: 8ryMtsz.png]](https://i.imgur.com/8ryMtsz.png)
Main Release Thread: https://chronicles-of-eternia.com/forum/...?tid=12130
Spell Progression
Journals / forum applications are gone. See the progression guide (wip) https://chronicles-of-eternia.com/forum/...?tid=12133
➤Former 'hidden' spells are now mostly 'mastery spells'. You gain a mastery token at Level 200 and a second mastery token at Level 210 after completing 10+ dangerous/deadly battles. This allows characters to purchase two mastery spells at peak progression.
Quote:Primordial Flames - Fire
Energy Cannon - Energy
Harmonic Attunement - Wellspring
Spring's Bloom - Nature
Cruel Thesis - Nature
Ruby, Sapphire, Emerald - Crystal
Desert's Fury - Sand
Storm Aura - Lightning
Storm AoE - Lightning
Omega Overdrive - Energy
Assassin's Shroud - Shadow
Water Prison - Water
Muscle Armor - Armed/Unarmed
Symphony - Sound
Wintermute - Ice
Barrier AoE - Holy
Starlight, Crimson, Rosegold Overdrive - Cosmic
Insectomancy - Poison
Chronos - Time
Chronos Stasis - Time
Dexterity, Power, Guardian, Wanderer - Stance
➤ Adds Classes. Each costs 5 Spell Points to purchase and can be progressed through various methods.
Quote:FAITH: Pray, heal, bless, and host festivals, such as weddings and sermons to progress. Faith is based around our diverse pantheon that has clashing ideologies. They are typically benevolent, harnessing the energies of the lifestream and purposing it, but the lines can certainly blur grey.
NECROMANCY: Necromancers harvest PC corpses to gain points for their skill system. Having strong relationships and connections helps in this sense. When you create an undead, you choose a name for them (sort of like a password lock) and then a player can create into the undead with your consent. This undead can increase your necromantic mana by spreading plague, which you harvest from them directly. Necromancers can enhance their Undead up to three tiers, and as they gain especially experienced, abilities like Skeleton Uprising and
BLACK MAGIC: Also known as Witchcraft. A Book of Shadows item is maintained by the leader of the Coven. The Coven collect Essence through Black Sabbaths and combat. They can freely share the Essence among one another. By interacting with the Book of Shadows, a Witch or Warlock can unlock new abilities by spending their essence, and even unlock up to four forbidden alchemy potions to further their agenda.
➤ Spell Tree Additions:
Quote:- Explosive Minefield - Explosion
- Volcanic Geyser - Magma
- Rolling Vines - Nature
- Quicksand - Sand
- Spatial Misdirection - Illusion
- Boom Burst - Sound
- Chrono Stasis - Time
- Whims of Wind - Air
- Grapple - Unarmed
- Throw - Unarmed
- Plasma Leap - Plasma
➤ New Races
Quote:Nephilim - Ignite, True Counter, Flashbeam
Giant - Berserk, Giant Form
Faceless - Murderous Surge, Shapeshift
Ursidae - Warg, Mountain Guardian
Greathive - Hivespeak, Exoskeleton, Hide, Greathive Swarm, Hive Sacrifice
Faeborne - Nemea Aurora, Butterfly Blast, Fae Wings
Chat
➤ Overhead chat that displays text over your character when you use Say, can be disabled.➤ Differentiates LOOC from Say for better readability
➤ <f> tag that allows for any font face in roleplays
➤ Chat shortcuts for Say / RP.
➤ Chat tabs reorganized from All, IC, OOC to IC, OOC, All.
Construction
➤ Custom prop database that allows players to upload props to the building system as public or private (policed by admins), removing the need to ticket for props and expanding decor options.
➤ Player-built settlements and buildings with flexible outdoor decoration and landscaping.
Dungeon Master
➤ Teleport Group: 'Form a follow line' no longer necessary.
➤ Duplicate Item: Makes an exact replica of the target item, sprite included.
➤ Generate Light.
➤ Display HP: Displays the HP of everyone nearby as if they were in a group battle, for all to see.
➤ Local Friendly Fire: Best used in combination with display HP.
Tutorial Quest NPC
➤ Buy an item.
➤ Sell an item.
➤ Craft a torch.
➤ Defeat a monster.
➤ Fight a player.
Ranching
➤ Craft a chicken coop by tilling soil and building one it.
➤ Happiness that influences effectivity of lifestock and reproduction rates.
➤ Lifespans. Can bury or butcher on death.
➤ Can pet.
➤ White chicken, brown chicken, golden chicken. Begins as a tiny baby chick. Lays eggs.
Crafting
➤ Shovel: Can dig holes and bury items.
➤ Copper Hoe: Can till land and plant seeds.
➤ Rowboat: Can build a rowboat to travel the ocean and reach islands.
Alchemy
➤ Seven new potions, including 'Rebirth' that allows for a total respec if the character is Level 200 or lower.
Life Skills
➤ You select an occupation during character creation that grants double EXP In a life skill: adventurer, miner, cook, forager, or fisherman.
➤ Quests grant activity points. The adventurer (default life skill) gets +50% AP from quests.
➤ Life skills are extremely intense to level up and highly valued. New ore and resources will be introduced that only high level miners and foragers can harvest, for example.
➤ Cooking's level up formula is now consistent with the other life skills, the 3 hour delay removed. Different recipes grant varying amounts of EXP. Like other life skills, it's still a huge investment to develop.
➤ High quality ingredients can be fished and farmed. These grant a bonus of +1 power when used in a recipe, and the bonus does stack if multiple HQ ingredients are used.
➤ Fishing has been improved. It shows a progress meter when you have a catch, and more difficult fish require extra taps. Enhanced variations of the fishing rod that decrease difficulty.
Artificer
➤ 'Special resource' functionality. When a DM applies this status to an item, the resource can now be used in crafting. So a DM could spawn 'Chuggums Fur' and give it 1 wind pow, that toggle on the shirt and cloak slot. A T1 artificer can craft the Chuggums Fur on to an item of the appropiate slot, and it's expended with the stats transferred, and afterwards they can change the name and description as well as grant a unique tag. An item can only have up to one special resource.
➤ 'Masterpiece' recipes. Artisan, Master, and Grandmaster, three tiers to strive towards. These are given for commendable artifcer roleplay and experience. Used like an enchant, it applies a direct bonus to the target item and applies a masterpiece tag, then you can modify the name/desc/unique tag, with a cooldown of 10, 15, or 20 years depending on the tier. Masterpiece bonuses do not stack, but they do overwrite. There's also an 'activity check' that prevents artificers who haven't been consistently active within the past 2 weeks from using this recipe.
➤ New gear / weapon recipes.
Dungeons
➤Ice dungeon, lava dungeon, sewers dungeon, and cave dungeon.
➤Dungeons reward EXP and coin, and they contain extremely rare resources that cannot be accessed elsewhere.
➤To enter a dungeon you need an appropriate key (obtained via coin gacha with Mystery Box) and to complete a dungeon you need to kill the boss.
Resources
➤ Over twenty five new resources, herbs and ores.
Cosmetics
➤ Fifty cosmetic items added to the store.
Misc
➤ Able to grab / drop any object (G). If done so within a settlement or building territory, the new location saves.
➤ Bunch of new cooking recipes (pizza, fried chicken, pasta, etc).
Map
➤ Meranthe's maps, which were handled entirely by Moonlight (please thank them for this personally: they did so much good work!). Includes caves, new buildings for construction, DM maps, etc.
➤ Adds a ton of new art assets that you'll be able to enjoy in-game.