02-17-2020, 06:05 AM
(02-17-2020, 05:52 AM)Hoovyking Wrote: Grinding RPL in this game sucks ass, especially when people can circumvent this with demon rebirths. I see no issue with having more RPL 200s as a whole, and I think a way to lessen the grind is to bring back double xp weekends. It gives people an incentive to get on the game during the weekend and go casual/danger. Also, no more full rebirths! It kinda sucks to level a character when there's not a whole lot to even do besides job to someone 40-50 RPL higher than you.
Make Rhoynish an option to play as at the starting menu, locking your eye color to gold.
Give people opportunities to actually lead, instead of griming them on an OOC level because you don't like them/don't like how they RP.
Put more people on the review team for hiddens.
Make the next map change have IC implications. Something Cataclysmic, I dunno.
There was a fairly big change to RPP gain recently. I don't think increasing the rate will help ease those kinds of worries, though, and I'm in the mind that your RPL is not something that directly influences your enjoyment. When you see setting the foundations of your character as a 'grind' (perhaps due to a lack of an interesting group, or challenges), then that's the problem area, because you'd speed on by if you were into your scenes (not that this is a you problem, of course). I've watched people play very casually and go from 150 - 200 in a week or so.
1.) Make Rhoynish an option to play as at the starting menu, locking your eye color to gold.
Rhoynish are very, very rare ICly and shouldn't really be made a public option randomly, but standardising the process of becoming one, along with other roles, would be an improvement. I don't see the demand there for Rhoynish specifically however, or think it's something we need more that'll add to the current climate?
2.) Give people opportunities to actually lead, instead of griming them on an OOC level because you don't like them/don't like how they RP.
Which people are being grimed (I assume specifically by me / administration) because they're not liked, exactly? And why aren't they able to lead?
3.) Put more people on the review team for hiddens.
Why? There's currently 5 judges. Very few of them play in the same area or really speak to each other much outside of their respective admin duties. This position also isn't an easy way to fulfil while searching for the specific qualities we look for in judges, the detailed, objective feedback and independent thinking to avoid biases.
4.) Make the next map change have IC implications. Something Cataclysmic, I dunno.
This would be cool, but difficult to time / set up well, with how large of a project editing down the map is at the moment. We'll see how things play out ICly.