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#16
(02-16-2020, 03:06 PM)Jetniss Wrote: Comments on: War--
War should have consequences, but I think there's much bigger issues with wars on Eternia. Fundamentally speaking. There's little agency to it, and tons of stakes. I'll just say wars are lame because it's just a battle simulator where everything is on the line. There's no tactics, no strategy, there's the few admin-nuanced opportunities that aren't clearly explained and is usually exclusively done by veteran players or staff members (that often is perceived as some special boon to some favored player/group), there's no choices to be made. You show up, admins make all the choices, you fight. If someone was lucky enough to get an actual working war idea involved -- See Moonfall's fog of the underworld stuff that (though they had 2 admins), had some effect that most outsiders didn't know about, cool. But more often it feels like you'll get syndicate'd (where your elusive and disguise traits, traps, and greater knowledge of the underground) results in absolutely nothing but fluff to the battle sims that you can't even control on your home-ground. It's not a fun experience.


Bolded what I agree with, here. There isn't much wiggle room for tactics, strategies, and the like. At least, not without hopefully getting an approval from admins for certain scenes. Want to employ hit and run tactics? Too bad, they took out smoke bombs. Want to break someone out of jail stealthily? Either you happen to have a man from the inside of the guild that should have the keys, or too bad, you have to do a raid.

The syndicate is an interesting example, which I believe I once pointed out before: It has less value now that there are multiple factions, but back when it was a one-city RP, the disguises that would have been a must were scarcely given. Meaning that instead of being able to rely on striking and then returning to the shadows, you either had to not do anything at all, or risk doing something while you don't have a disguise, and then be hunted across the one hub of roleplay. (Case in point, Rosalie, who had a mask during the raid on the syndicate, yet because she didn't have an in-game disguise, she was found out because someone "recognized her voice.")

That is to say, there -has- been at least one case of a successful win through strategy and deceit, but that was still reliant on the whims and willigness of the admins to allow it in the first place. 

Part of why I want more definite, clear rules about most things, so that we'll be able to know what actions we can do and then set proper plans, without worrying that such plans would be foiled on an admin's decision on the matter.
A relatively recent example of this is the attack of two knights on a demon by moonfall's gates, where an admin stepped in and said that a scene-lock does not seem reasonable when done in such close proximity to a settlement. A decision that while I agree with, I still have to admit that it was another case where a certain group thought that they can make an action (In this game, attacking someone and then booking it), only to be negated by an admin's decision.

Now, the knights did manage to still win, and walk away mostly unharmed  Cool . Still, this is another example of why I believe we need clearer rules, especially during times of war.

Sure, some addition of certain rules in the future I'll might disagree with, but at least they'll exist   Big Grin .
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Messages In This Thread
feedback - by Chance - 02-16-2020, 02:35 AM
RE: feedback - by Dreamspeaker - 02-16-2020, 02:44 AM
RE: feedback - by Volatile - 02-16-2020, 02:48 AM
RE: feedback - by TheHopscotch - 02-16-2020, 02:48 AM
RE: feedback - by Avee - 02-16-2020, 02:48 AM
RE: feedback - by Hated - 02-16-2020, 02:56 AM
RE: feedback - by Milly - 02-16-2020, 03:01 AM
RE: feedback - by Simple - 02-16-2020, 03:30 AM
RE: feedback - by Volatile - 02-16-2020, 05:34 AM
RE: feedback - by GrayHood - 02-16-2020, 10:36 AM
RE: feedback - by Detective100 - 02-16-2020, 10:47 AM
RE: feedback - by Milly - 02-16-2020, 10:58 AM
RE: feedback - by Detective100 - 02-16-2020, 11:04 AM
RE: feedback - by Jetniss - 02-16-2020, 03:06 PM
RE: feedback - by Detective100 - 02-16-2020, 04:14 PM
RE: feedback - by Volatile - 02-16-2020, 03:55 PM
RE: feedback - by Koden - 02-17-2020, 03:12 AM
RE: feedback - by Chance - 02-17-2020, 04:27 AM
RE: feedback - by Ravenette - 02-17-2020, 04:03 AM
RE: feedback - by Chance - 02-17-2020, 04:41 AM
RE: feedback - by Ravenette - 02-17-2020, 05:30 AM
RE: feedback - by Chance - 02-17-2020, 05:41 AM
RE: feedback - by Hoovyking - 02-17-2020, 05:52 AM
RE: feedback - by OwAEdgeFest - 02-17-2020, 05:59 AM
RE: feedback - by Chance - 02-17-2020, 06:05 AM
RE: feedback - by Hoovyking - 02-17-2020, 07:05 AM
RE: feedback - by Chance - 02-17-2020, 07:19 AM
RE: feedback - by Theori - 02-17-2020, 07:17 AM
RE: feedback - by Prestige - 02-17-2020, 07:20 AM
RE: feedback - by Theori - 02-17-2020, 07:22 AM
RE: feedback - by TheHopscotch - 02-17-2020, 06:09 AM
RE: feedback - by Ravenette - 02-17-2020, 06:10 AM
RE: feedback - by Volatile - 02-17-2020, 06:37 AM
RE: feedback - by Jesse - 02-17-2020, 08:21 AM
RE: feedback - by Simple - 02-17-2020, 08:41 AM
RE: feedback - by Chance - 02-17-2020, 08:54 AM
RE: feedback - by Detective100 - 02-17-2020, 09:39 AM
RE: feedback - by Chance - 02-17-2020, 08:48 AM
RE: feedback - by Jesse - 02-17-2020, 08:55 AM
RE: feedback - by Chance - 02-17-2020, 09:51 AM
RE: feedback - by Detective100 - 02-17-2020, 09:53 AM

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