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feedback
#14
If you're going to let people build custom, cutting down the size of the map is bad. I used to use a lot of the unused regions of the map for scenes gathering and meetings. The only thing about it is that it's a chore to get to those places, and there's nothing keeping me there. If I can build something there, then that space is valuable because it's more room for more people to do more things.

Comments on: War--
War should have consequences, but I think there's much bigger issues with wars on Eternia. Fundamentally speaking. There's little agency to it, and tons of stakes. I'll just say wars are lame because it's just a battle simulator where everything is on the line. There's no tactics, no strategy, there's the few admin-nuanced opportunities that aren't clearly explained and is usually exclusively done by veteran players or staff members (that often is perceived as some special boon to some favored player/group), there's no choices to be made. You show up, admins make all the choices, you fight. If someone was lucky enough to get an actual working war idea involved -- See Moonfall's fog of the underworld stuff that (though they had 2 admins), had some effect that most outsiders didn't know about, cool. But more often it feels like you'll get syndicate'd (where your elusive and disguise traits, traps, and greater knowledge of the underground) results in absolutely nothing but fluff to the battle sims that you can't even control on your home-ground. It's not a fun experience.


Annnd...
And I wish a lot of these ideas/realizations would've come up sooner in E3-- or at least listened to when proposed by different community members who already mentioned this kind of stuff. Good luck!
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Messages In This Thread
feedback - by Chance - 02-16-2020, 02:35 AM
RE: feedback - by Dreamspeaker - 02-16-2020, 02:44 AM
RE: feedback - by Volatile - 02-16-2020, 02:48 AM
RE: feedback - by TheHopscotch - 02-16-2020, 02:48 AM
RE: feedback - by Avee - 02-16-2020, 02:48 AM
RE: feedback - by Hated - 02-16-2020, 02:56 AM
RE: feedback - by Milly - 02-16-2020, 03:01 AM
RE: feedback - by Simple - 02-16-2020, 03:30 AM
RE: feedback - by Volatile - 02-16-2020, 05:34 AM
RE: feedback - by GrayHood - 02-16-2020, 10:36 AM
RE: feedback - by Detective100 - 02-16-2020, 10:47 AM
RE: feedback - by Milly - 02-16-2020, 10:58 AM
RE: feedback - by Detective100 - 02-16-2020, 11:04 AM
RE: feedback - by Jetniss - 02-16-2020, 03:06 PM
RE: feedback - by Detective100 - 02-16-2020, 04:14 PM
RE: feedback - by Volatile - 02-16-2020, 03:55 PM
RE: feedback - by Koden - 02-17-2020, 03:12 AM
RE: feedback - by Chance - 02-17-2020, 04:27 AM
RE: feedback - by Ravenette - 02-17-2020, 04:03 AM
RE: feedback - by Chance - 02-17-2020, 04:41 AM
RE: feedback - by Ravenette - 02-17-2020, 05:30 AM
RE: feedback - by Chance - 02-17-2020, 05:41 AM
RE: feedback - by Hoovyking - 02-17-2020, 05:52 AM
RE: feedback - by OwAEdgeFest - 02-17-2020, 05:59 AM
RE: feedback - by Chance - 02-17-2020, 06:05 AM
RE: feedback - by Hoovyking - 02-17-2020, 07:05 AM
RE: feedback - by Chance - 02-17-2020, 07:19 AM
RE: feedback - by Theori - 02-17-2020, 07:17 AM
RE: feedback - by Prestige - 02-17-2020, 07:20 AM
RE: feedback - by Theori - 02-17-2020, 07:22 AM
RE: feedback - by TheHopscotch - 02-17-2020, 06:09 AM
RE: feedback - by Ravenette - 02-17-2020, 06:10 AM
RE: feedback - by Volatile - 02-17-2020, 06:37 AM
RE: feedback - by Jesse - 02-17-2020, 08:21 AM
RE: feedback - by Simple - 02-17-2020, 08:41 AM
RE: feedback - by Chance - 02-17-2020, 08:54 AM
RE: feedback - by Detective100 - 02-17-2020, 09:39 AM
RE: feedback - by Chance - 02-17-2020, 08:48 AM
RE: feedback - by Jesse - 02-17-2020, 08:55 AM
RE: feedback - by Chance - 02-17-2020, 09:51 AM
RE: feedback - by Detective100 - 02-17-2020, 09:53 AM

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