02-08-2020, 06:52 PM
I think basically everything about this is a good take on how deaths and the aftermath of combats work in general. I've said in the past that the clearly too-old-to-be-used system of Restrained, Dangerous and Deadly was due to a complete rework to adapt and serve the new scenario and the playerbase at this point, and I think this is a good starting point to be thinking on how to rework the old system or even make a new one.