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Séven's Treatise: Fate's Waltz Stance
#7
Movement – Tempo



With the concept of flow in hand, the more physical aspects of the form can be explored. The most important is movement, while speed is the lynchpin to this form, we are going to start with how the battle shifts with movement.



There is an ebb and flow to battle, one person will get the upper hand and control the pace of the battle, forcing an opponent to make a mistake to solidify their position as the conductor of the waltz. The most beautiful of dances and movements come from the ability never lose your position as the lead. How do you ensure that you take and keep the lead?



Tempo: the rate or speed of motion or activity, forcing your opponent to physical move as fast as you do. The first way is obvious, invading their physical space. Every magi has a range of space that there can optimally cast their spells or use their techniques. Fate’s Waltz is first and foremost a CLOSE QUARTERS FORM, weaving through the field like a dance through the threads of fate, weaving them in your favor. Invading their spell space will do a few things

----The First is a guarantee that you are in range to be countered

---- The Second is that you force them to react to reestablish their comfort space

---- The Third would be to establish that your comfort space is at close range.



How hard you are countered will be determined by if you are to slow do avoid the blow. How quickly you can take advantage putting them off their balance will be determined by how fast you move. What they do to take advantage of the point-blank nature of the fighting style will be determined by theirs and how quickly they can recover from the initial blow.



Strike first, if you are playing chess, you always want to be white.


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RE: Séven's Treatise: Fate's Waltz Stance - by Sword of Legend - 02-05-2020, 12:38 AM

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