02-04-2020, 09:06 PM
(02-04-2020, 08:51 PM)Heals Wrote:You are a 100% wrong on the "killing gives you good dev". My initial character on Eternia was a Rhoynish murderer who would constantly go out and fight people. Even though I racked up around three personal kills and a bunch of other hiddens, I was denied time and time again because it wasn't a good story, and that's how it should be. Antagonistic dev is good for developing a story, but it should not be the only story you have.(02-04-2020, 03:46 PM)Red Reika Wrote: Let's be real and honest. What happens when someone randomly dies? Someone says "John doe died because James doe killed them". And then that becomes a subject for about one hour or two by those who immediately knew the character, and then nobody talks about it ever again. Maybe, and that's a very big maybe, those who are close to that character will seek some revenge, only to generate a cycle of revenge-kill-revenge, but that's only if the said character was somewhat well known and close to others.
This scene generates a total of 0 RP to any of the parts involved except for the winner that maybe will have bragging rights.
What happens when someone fight, and walks away? They'll tell in person that they fought someone out there, and people will normally ask what happened, get curious, investigate the cause of the conflict and, most importantly, the character that lost will have a reason to try and get better to win the next encounter while by proxy boasting about the winner within their immediate group.
This generate conflict RP and plot threads for almost every party involved, either directly or indirectly.
So yes, killing and dying is part of the game but most of the time the only thing it serves is to completely remove someone's character from the game without actually having any impact on the overall RP whatsoever, while in comparison, a survival would actually lead to another encounter and more RP about it in the future, maybe even making the winner a proper antagonist, since there would be people to talk about it.
To be fair, it does generate RP insofar as getting the killer DEM HIDDENS. I think that's why the big focus is on murdering, so that people can have logs for their hiddens so they can more easily murder and more easily get hiddens. It's kind of an unspoken rule that if you want combat hiddens you need combat logs and what's better then logs were you actually killed someone? Thinking with their devs more then trying to create a good story and enjoyable environment for other people, v selfish.