I recall saying this on spires before - having someone make a thread about something I did - and let me tell you what I said last time.
"It happens."
R.I.P
[Quick edit]
I have asked plenty of times for there to be a system in place on that the system being this.
Free flees after battle. Every character has a free flee from another character once per year! - but at the next chance of the character meeting up with the person again and getting capped they are allowed to be killed - however if its a new year and the person caps them again they may do a secondary escape attempt - by /flee , or something like that I didn't really think about it that much but I am sure there is some way to work around it - I also think that will make more conflict as well as per people just going out in injuring people they have never fought before - over the years but eventually everyone dies anyway so.. /shrug/
"It happens."
R.I.P
[Quick edit]
I have asked plenty of times for there to be a system in place on that the system being this.
Free flees after battle. Every character has a free flee from another character once per year! - but at the next chance of the character meeting up with the person again and getting capped they are allowed to be killed - however if its a new year and the person caps them again they may do a secondary escape attempt - by /flee , or something like that I didn't really think about it that much but I am sure there is some way to work around it - I also think that will make more conflict as well as per people just going out in injuring people they have never fought before - over the years but eventually everyone dies anyway so.. /shrug/