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Masterwork Professions
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Okay, hear me out on this… So far we have crafting professions, Artificing and Alchemy. Then, we have non-combat (mostly) hiddens, such include Fleshcrafting and White Magic (the latter has no tiers compared to Fleshcrafting which is kind of ???, considering that Blessing is viewed as beginner level White Magic but there is no real ‘tier’ system elaborated after that)

But what about Masterwork Artificer and Alchemist hiddens? For people who actually focus on their respective professions to the point of mastery? I think it could work well given how much people TEND to go for more RP-oriented, non-combatant characters.

It could be a proof, sort of. A ‘proof’ you’d show during applications for items which would likely make your unique item/project/weapon more quality-like. Or it can have mechanical advantages such as improved rarity tables for artificers, or a chance to produce x2 of the potions as alchemist (the odds of such lower depending on the tier of the potion)

It gives non-combatant characters more importance than just going medic and healing temps/perms, at least imo!
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Messages In This Thread
Masterwork Professions - by NikolaNeiju - 01-31-2022, 10:00 AM
RE: Masterwork Professions - by Malek - 01-31-2022, 10:30 AM
RE: Masterwork Professions - by NikolaNeiju - 01-31-2022, 11:42 AM

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