01-26-2020, 07:03 PM
The idea that increasing RPL gain makes people bolder is untrue in practice, as I've tried it and experimented a lot over the years. Rather, if anything, it likely has the opposite fact where it's a (very fast) race to 200RPL and nobody feels like they can do anything until they're in that category, because everyone else is. During the tests in Spires in particular, after upping the gains the overall number of 'dangerous' battles simmered down (which is a statistic that head admins can track), or just didn't really change at all, though there are naturally a lot of factors at work.
Right now, an RPP at 200+ is worth 10 between 150 - 200. An RPP at 220+ is worth 50 RPP at 150 - 200.
A temporary increase in AP gain following a dangerous battle is something I've wanted to see. Would be better rather than awarding RPP directly.
I think, though... I'm mostly for making it 2 RPP at 150 - 180, but I am hesitant. The vast ranges in RPL and the sense of having actual progression again isn't something I want to lose because a handful of people prefer it being 'easy'. Maybe we'll still have the variation with that change. It's a drastic one, and not something that can be stepped away from after the fact.
Right now, an RPP at 200+ is worth 10 between 150 - 200. An RPP at 220+ is worth 50 RPP at 150 - 200.
A temporary increase in AP gain following a dangerous battle is something I've wanted to see. Would be better rather than awarding RPP directly.
I think, though... I'm mostly for making it 2 RPP at 150 - 180, but I am hesitant. The vast ranges in RPL and the sense of having actual progression again isn't something I want to lose because a handful of people prefer it being 'easy'. Maybe we'll still have the variation with that change. It's a drastic one, and not something that can be stepped away from after the fact.