I just want to go ahead and say--
Increasing RPL gains are not going to fix anything, it's going to create a worse problem.
150 is the middle tier, and there are a lot of characters around this level. This is the level anyone and everyone who isn't from the first week or who grinds like a madman sits at. Meaning majority of characters can relax around this level and do well, unless they're trying to stand up to the greatest and oldest characters in which case-- that's a commitment worthy of grinding and actually striving for.
As Mordere said, if you increase any RPL gains, you're not going to be better off. You're not going to catch up, the gap between you and the other person will be relatively the same, but worse. They're going to get even higher, faster, which means they will complete their builds and get extra rpp faster-- and so will you. Except once you're in the 180 range, you're going to find that build matters a lot more and RPL starts to matter less, so for those not quite 170 and up, it will make you lose more fights because the guys who were always 10-20 checks ahead of you are now 10-20 checks ahead of you with a complete build to your incomplete build, faster. You're also going to raise the ceiling of power-- whereas people in the 200+ range are top of the top, increasing RPL gains are going to make 200 the new 180, and 180 the new 150, and 230-250 the new 220(not that it's going to get any easier to climb at those levels, but it's a power-standard creep that is not the answer).
As for talks about not being relevant or important enough to a guild, I don't know who's denying people on RPL... Buuut... I mean, I'll just say every guild needs trainees. And the fix to such behavior isn't a change in RPP gains that have a ton of extra effects on the server at large.
Edit:
I do support some way to get increased gains, like the old danger systems of early E2. But I know that had problems-- and I think we do need something like it, but not "increased flat RPP gains" to everyone.
Increasing RPL gains are not going to fix anything, it's going to create a worse problem.
150 is the middle tier, and there are a lot of characters around this level. This is the level anyone and everyone who isn't from the first week or who grinds like a madman sits at. Meaning majority of characters can relax around this level and do well, unless they're trying to stand up to the greatest and oldest characters in which case-- that's a commitment worthy of grinding and actually striving for.
As Mordere said, if you increase any RPL gains, you're not going to be better off. You're not going to catch up, the gap between you and the other person will be relatively the same, but worse. They're going to get even higher, faster, which means they will complete their builds and get extra rpp faster-- and so will you. Except once you're in the 180 range, you're going to find that build matters a lot more and RPL starts to matter less, so for those not quite 170 and up, it will make you lose more fights because the guys who were always 10-20 checks ahead of you are now 10-20 checks ahead of you with a complete build to your incomplete build, faster. You're also going to raise the ceiling of power-- whereas people in the 200+ range are top of the top, increasing RPL gains are going to make 200 the new 180, and 180 the new 150, and 230-250 the new 220(not that it's going to get any easier to climb at those levels, but it's a power-standard creep that is not the answer).
As for talks about not being relevant or important enough to a guild, I don't know who's denying people on RPL... Buuut... I mean, I'll just say every guild needs trainees. And the fix to such behavior isn't a change in RPP gains that have a ton of extra effects on the server at large.
Edit:
I do support some way to get increased gains, like the old danger systems of early E2. But I know that had problems-- and I think we do need something like it, but not "increased flat RPP gains" to everyone.