Poll: Do you think E3 will benefit from RPL changes from 150 to 180 by 2rpl points?
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Yes
71.11%
32 71.11%
No, ugly
28.89%
13 28.89%
Total 45 vote(s) 100%
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Suggested, rpl gains change
#8
Early Game rpl gain.
(0-150)
This is all the buffer new players need, time to explore the game and its mechanics, mess up their builds and things of that nature.
This is where the most time is spent initially on a new game you like, you tend to do more than you will later on because its still fresh.

Mid Game rpl gain.
(150-200)
This is a solid 50 checks. For a new player this is the long haul, this is the grind they didn't expect to come.
If you have a job and are going to school, you are going to have to commit extra time to catch up to your friend with more free time than you, not that it should be a race, but your time constraint leaves you in the dust where you're in an area where it should feel like fair game. It feels a little risky to travel as a new character knowing that we have these 'new village initiatives' where someone spawns in to promote the plot while you still take some hours from your day to get a check or two whole engaging in your real life responsibilities and agreements.

Cutting this chunk down by a percentage where it ends up going to 150-180 is more fair, realistic and then expected to be harder beyond that. 20 Rpl difference from a 180 and a 200 comes down to, ok maybe they have one more spell than me, but at least I'm not 155 trying to escape from this 200. Or any other of the hundreds of scenarios that emerge. 180 is the psuedo cap where you can actually put up a fight and be noticeable. Most people overlook some characters who aren't even above 175, because your stats are so low you're unlikely to be able to catch or intervene with anyone above 200, which is not a bad thing because thats the big leagues, the end game.

Getting to 180 faster would provide a few more interesting scenarios. Going from 180 to 200 is more of the 'This is solidified, we are within range of people of great power and might be able to stand a chance.' 

An increase from 150-180 of 2 rpl instead of 1 would ease that bitter taste in some of these players who meet unfortunate ends. It's the catch up that they deserve for losing the hours they've put into the game all in one scene that may or may not have done their character justice or sat right with them oocly.
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Messages In This Thread
Suggested, rpl gains change - by Tre - 01-26-2020, 09:46 AM
RE: Suggested, rpl gains change - by Cloutio2x - 01-26-2020, 09:51 AM
RE: Suggested, rpl gains change - by Heart - 01-26-2020, 10:19 AM
RE: Suggested, rpl gains change - by MalikCatcher - 01-26-2020, 10:50 AM
RE: Suggested, rpl gains change - by Mordere - 01-26-2020, 05:09 PM
RE: Suggested, rpl gains change - by Glulisine - 01-26-2020, 05:25 PM
RE: Suggested, rpl gains change - by Esmeraude - 01-26-2020, 05:26 PM
RE: Suggested, rpl gains change - by Gold - 01-26-2020, 05:42 PM
RE: Suggested, rpl gains change - by Jetniss - 01-26-2020, 06:32 PM
RE: Suggested, rpl gains change - by Lorelai - 01-26-2020, 06:46 PM
RE: Suggested, rpl gains change - by Chance - 01-26-2020, 07:03 PM
RE: Suggested, rpl gains change - by Tre - 01-27-2020, 06:05 AM
RE: Suggested, rpl gains change - by Jetniss - 01-27-2020, 06:57 AM
RE: Suggested, rpl gains change - by TheHopscotch - 01-27-2020, 08:03 AM
RE: Suggested, rpl gains change - by Trenton - 01-27-2020, 08:54 AM
RE: Suggested, rpl gains change - by Hated - 01-27-2020, 09:57 AM
RE: Suggested, rpl gains change - by Dimmie Dunce - 01-27-2020, 04:25 PM
RE: Suggested, rpl gains change - by Mach_Bass - 01-27-2020, 11:49 PM
RE: Suggested, rpl gains change - by Joshua - 02-13-2020, 06:37 AM

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