12-06-2021, 06:22 PM
It's been a little bit since I posted this to great approval from the count of green numbers on it, but to not avail when it comes to actually buffing the potion.
I have done math; At three hundred mcap, you are better off using an attune so long as your damage is primarily based on a single element. If not, sylavanum is still roughly better. But as you climb higher past 300, the gap starts to get lower and lower between Sylavanum being worth it and sylavanum being a detriment because you are required and forced to take it for less and less value.
Some suggestions I have seen that are legitimately good ideas, and I would like to open discussion for;
1. Make Sylavanum work with other potions. Having an extra 15 pow on top of your other potion effects (attunements?) might be too much and could be lowered to 10, but ultimately would probably be fine at 15 since most people use attunes anyway.
2. Make Sylavanum give a base of 5% AP, flat, instead of 15 pow. This lets Sylavanum compete with Attunes as a "catch all" for all of your spells, and not just the ones that attunements work on.
3. just make it 20 pow, since you'd need 400 pow in that case to match it.
Regardless, should it be buffed, I am again insisting that the time it takes for the withdrawal to set in be NERFED, because 5 days is a very very long time for what is meant to be a potent effect. It should require constant upkeep, and not just a one time 'puff' and you're good for the year. After that, people not rping it correctly can just be manually set to withdrawals. ha ha.
please god please i am begging on my knees
I have done math; At three hundred mcap, you are better off using an attune so long as your damage is primarily based on a single element. If not, sylavanum is still roughly better. But as you climb higher past 300, the gap starts to get lower and lower between Sylavanum being worth it and sylavanum being a detriment because you are required and forced to take it for less and less value.
Some suggestions I have seen that are legitimately good ideas, and I would like to open discussion for;
1. Make Sylavanum work with other potions. Having an extra 15 pow on top of your other potion effects (attunements?) might be too much and could be lowered to 10, but ultimately would probably be fine at 15 since most people use attunes anyway.
2. Make Sylavanum give a base of 5% AP, flat, instead of 15 pow. This lets Sylavanum compete with Attunes as a "catch all" for all of your spells, and not just the ones that attunements work on.
3. just make it 20 pow, since you'd need 400 pow in that case to match it.
Regardless, should it be buffed, I am again insisting that the time it takes for the withdrawal to set in be NERFED, because 5 days is a very very long time for what is meant to be a potent effect. It should require constant upkeep, and not just a one time 'puff' and you're good for the year. After that, people not rping it correctly can just be manually set to withdrawals. ha ha.
please god please i am begging on my knees
![[Image: edbae8adc4cdc657c7307971b838ad95.png]](https://i.gyazo.com/edbae8adc4cdc657c7307971b838ad95.png)
if anyone asks i got banned for sending /messages to people