Character: Amaranth ven Astor
Which Event: Anybody Home?
Responsiveness: 1/10. Narrates took an exceptional length of time for a few lines of uninspired, bland text.
Balance: 1/10. The fights were balanced terribly. The only time the DM could down people was if they either spammed homings on them (bolt + plasma strike) until they died, or chase after someone spamming lightning burst with space TP. In addition, the EC (there was a single one, it just had 3 phases) seemed to have a random mix of spells rather than any specific theme.
Storytelling: 1/10. I was entirely uninvested in the event. The narrates were short and bland, and as noted under responsiveness, just felt uninspired. Like the event was thrown together without care for DM rewards.
Fairness: 1/10. This is in-part influenced by the balance notes above, though in the inverse. There was no risk. At least, it didn't feel like there was any risk- this is because the balance of the fights was so atrocious. An EC that does little damage except when it automatically kills you is not fair, nor is it fun. It's lame. As an example, in one round I was around 100% health (mid-round), and then I died as the DM spammed bolt and plasma strike on me until I died. He did this several times overall, but this was the only time he did it for so long that I simply...died. In addition, though this is somewhat forgivable given they were all temporary injuries, they were just...like, blood. From the dragon's corpse exploding. No gashes from claws. No lightning wounds. Nothing. Just a blood explosion.
Rewards: 1/10. I'm amazed I have to actually make this a category, but I do. The DM asked for us to give them an idea of our item requests, and...then ignored that and gave us something that wasn't what we asked for. As an example, I asked for a metal dev item that was an arcanium-diamond alloy. Basically carbon-reinforced arcanium. When rewards were handed out, the DM gave us all exactly the same item (except for the person who requested the event, who got a sword). The excuse he gave for not giving what we requested (targetted at me specifically) .is in the screenshot below, and honestly, I can't not interpret this excuse as 'I wasn't creative enough/didn't spend much time thinking about it'.
![[Image: gItQkPv.png]](https://i.imgur.com/gItQkPv.png)
Overall: 1/10. I wanted to think he'd improved from his shaky past. I really, really did. But I can firmly say I don't think I'm ever going to be willing to go on one of his events again.
Any other comments: I was hesitant to go on this event, initially, when I found out you were DMing it. I decided to anyways, for two reasons. One, I didn't want to judge you too harshly by your past- people can improve, after all, and I'd hoped you had. Two, I admittedly was somewhat morbidly curious as to the quality of your events, now. I was hoping my worries were going to be disproven. I really was, I wanted to be pleasantly surprised by you.
But I wasn't. I hope you can grow from this and improve, but I won't be seeing it from an attendee's perspective come the future.
Which Event: Anybody Home?
Responsiveness: 1/10. Narrates took an exceptional length of time for a few lines of uninspired, bland text.
Balance: 1/10. The fights were balanced terribly. The only time the DM could down people was if they either spammed homings on them (bolt + plasma strike) until they died, or chase after someone spamming lightning burst with space TP. In addition, the EC (there was a single one, it just had 3 phases) seemed to have a random mix of spells rather than any specific theme.
Storytelling: 1/10. I was entirely uninvested in the event. The narrates were short and bland, and as noted under responsiveness, just felt uninspired. Like the event was thrown together without care for DM rewards.
Fairness: 1/10. This is in-part influenced by the balance notes above, though in the inverse. There was no risk. At least, it didn't feel like there was any risk- this is because the balance of the fights was so atrocious. An EC that does little damage except when it automatically kills you is not fair, nor is it fun. It's lame. As an example, in one round I was around 100% health (mid-round), and then I died as the DM spammed bolt and plasma strike on me until I died. He did this several times overall, but this was the only time he did it for so long that I simply...died. In addition, though this is somewhat forgivable given they were all temporary injuries, they were just...like, blood. From the dragon's corpse exploding. No gashes from claws. No lightning wounds. Nothing. Just a blood explosion.
Rewards: 1/10. I'm amazed I have to actually make this a category, but I do. The DM asked for us to give them an idea of our item requests, and...then ignored that and gave us something that wasn't what we asked for. As an example, I asked for a metal dev item that was an arcanium-diamond alloy. Basically carbon-reinforced arcanium. When rewards were handed out, the DM gave us all exactly the same item (except for the person who requested the event, who got a sword). The excuse he gave for not giving what we requested (targetted at me specifically) .is in the screenshot below, and honestly, I can't not interpret this excuse as 'I wasn't creative enough/didn't spend much time thinking about it'.
![[Image: gItQkPv.png]](https://i.imgur.com/gItQkPv.png)
Overall: 1/10. I wanted to think he'd improved from his shaky past. I really, really did. But I can firmly say I don't think I'm ever going to be willing to go on one of his events again.
Any other comments: I was hesitant to go on this event, initially, when I found out you were DMing it. I decided to anyways, for two reasons. One, I didn't want to judge you too harshly by your past- people can improve, after all, and I'd hoped you had. Two, I admittedly was somewhat morbidly curious as to the quality of your events, now. I was hoping my worries were going to be disproven. I really was, I wanted to be pleasantly surprised by you.
But I wasn't. I hope you can grow from this and improve, but I won't be seeing it from an attendee's perspective come the future.