09-20-2021, 07:26 AM
2..8
Addition: A much more robust item & monster spawn menu that allows DMs to apply custom sprites, spawn in mass, etc.
Addition: A flexible in-game region editor so the staff can add and edit location names and descriptions on the fly.
Addition: Disguises can now have a profile description set that switches between your actual description and the disguise's on item equip.
Addition: Adds the Mask hidden potion recipe. The alchemist sets the name and description of the potion.
Addition: Adjusts and standardizes the stance master, exalted, and mythic tiers with the addition of new stances.
Addition: A yearly quest NPC to Pauper's Ruins following the map change and IC events, Void's Eye. Coords: 200, 680
Addition: The color of the RPB barrier varies now depending on the battle setting (black for deadly, red for danger, orange for aggressive, and standard for restrained)
Addition: There's now a daily bonus that grants 100 Activity Points every 24 hours on your initial post, which will make things much easier for those without a lot time to play. Since it 'front loads' a large chunk of your daily progression and grants a decent % of your next level as soon as you begin.
Addition: The restraint recipe has been remade code wise and its functionality has been expanded with a command to view the target's current XYZ location. 'Subdue' now takes 20% AP instead of 90% DR, as well, and you can use 'release' while they're offline.
Addition: While observing a battle or participating in one, the HP bars of participants now displays to the right, and party members to the left. This was a fairly intensive addition that involved the remake of various outdated UI systems. It also improves the accuracy of the visual HP display to the closest 1%, a hundred frames rather than the former thirty.
Addition: Adds a 'Break In' option to doors. Consumes 500 Energy & requires 150+ RPL. Alerts all those within the property of the break in entry if they're there. This does not grant access to chests.
Addition: The code for summons has been completely remade and previous bugs with the old system are gone.
Addition: Adds a 7 day option to the admin ticket leader board (accessed via /leaderboard command).
Change: Advanced specializations that aren't a base tree now have a requirement of 40 RPP spent rather than 50 for Intermediates and Masters. This accounts for the 10 Attunement cost that specializations do not benefit from, which made it a total of 60 before, and with this change now it's 50. Additionally, spell costs have been reduced across the board.
Change: Switches the order when crafting a weapon, so it asks for the sprite first rather than the description.
Change: Dream Walk now pings the target, and no longer force teleports them if it times out.
Change: Undead can once again consume food, but it only grants energy, not stats.
Change: Target range for lock on increased from 10 to 15.
Fix: Space teleport/dash no longer executes if you're stunned or rooted.
Fix: While facing no one, 'F' will force those following you to unfollow.
Fix: Typing /surrender wasn't making you roll on injury and capture.
Addition: A much more robust item & monster spawn menu that allows DMs to apply custom sprites, spawn in mass, etc.
Addition: A flexible in-game region editor so the staff can add and edit location names and descriptions on the fly.
Addition: Disguises can now have a profile description set that switches between your actual description and the disguise's on item equip.
Addition: Adds the Mask hidden potion recipe. The alchemist sets the name and description of the potion.
Addition: Adjusts and standardizes the stance master, exalted, and mythic tiers with the addition of new stances.
Addition: A yearly quest NPC to Pauper's Ruins following the map change and IC events, Void's Eye. Coords: 200, 680
Addition: The color of the RPB barrier varies now depending on the battle setting (black for deadly, red for danger, orange for aggressive, and standard for restrained)
Addition: There's now a daily bonus that grants 100 Activity Points every 24 hours on your initial post, which will make things much easier for those without a lot time to play. Since it 'front loads' a large chunk of your daily progression and grants a decent % of your next level as soon as you begin.
Addition: The restraint recipe has been remade code wise and its functionality has been expanded with a command to view the target's current XYZ location. 'Subdue' now takes 20% AP instead of 90% DR, as well, and you can use 'release' while they're offline.
Addition: While observing a battle or participating in one, the HP bars of participants now displays to the right, and party members to the left. This was a fairly intensive addition that involved the remake of various outdated UI systems. It also improves the accuracy of the visual HP display to the closest 1%, a hundred frames rather than the former thirty.
Addition: Adds a 'Break In' option to doors. Consumes 500 Energy & requires 150+ RPL. Alerts all those within the property of the break in entry if they're there. This does not grant access to chests.
Addition: The code for summons has been completely remade and previous bugs with the old system are gone.
Addition: Adds a 7 day option to the admin ticket leader board (accessed via /leaderboard command).
Change: Advanced specializations that aren't a base tree now have a requirement of 40 RPP spent rather than 50 for Intermediates and Masters. This accounts for the 10 Attunement cost that specializations do not benefit from, which made it a total of 60 before, and with this change now it's 50. Additionally, spell costs have been reduced across the board.
Change: Switches the order when crafting a weapon, so it asks for the sprite first rather than the description.
Change: Dream Walk now pings the target, and no longer force teleports them if it times out.
Change: Undead can once again consume food, but it only grants energy, not stats.
Change: Target range for lock on increased from 10 to 15.
Fix: Space teleport/dash no longer executes if you're stunned or rooted.
Fix: While facing no one, 'F' will force those following you to unfollow.
Fix: Typing /surrender wasn't making you roll on injury and capture.