06-27-2021, 06:01 AM
Key/Character: Sibyl Cirque
Which Event: Reprisal & Publication of Secrets
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Responsive, very quick to post, and even during down time was able to interact with the group for fun!
Balance (How entertaining were the battles, and any obstacles/traps?):
The fights were pretty much how raid fights would be in MMOs, scripted, albeit not easily told by many players! Jess knows how to balance out fights and make them fun to feel like that MMO Style feel. Specifically note that she always decided to place volcanoes in the corner, stack aoes on top, and even make it difficult during the final boss where she would root and beam you if you were the unlucky one who got tab targeted. Difficult, but INSANELY fun.
Another mention is the obstacles. As the lead up to the second boss, there was an obstacle in the forest with GIGANTIC wasps, where we had to find a way to pass them. Unfortunately we low rolled, but it climatically gave a great lead to the second boss!
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
Yes! Despite using only a sandy area, the imagery was certainly there and there was a connection to the cosmic presence that was in the setting with lore heavy attachments.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
Very fair, especially considering a lot of us rolled very low !
Overall: 8.5/10
Any other comments:
8.5/10 only because we used one map and not utilizing different backgrounds which really is just aesthetic at the end, but gives more immersion!
Which Event: Reprisal & Publication of Secrets
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Responsive, very quick to post, and even during down time was able to interact with the group for fun!
Balance (How entertaining were the battles, and any obstacles/traps?):
The fights were pretty much how raid fights would be in MMOs, scripted, albeit not easily told by many players! Jess knows how to balance out fights and make them fun to feel like that MMO Style feel. Specifically note that she always decided to place volcanoes in the corner, stack aoes on top, and even make it difficult during the final boss where she would root and beam you if you were the unlucky one who got tab targeted. Difficult, but INSANELY fun.
Another mention is the obstacles. As the lead up to the second boss, there was an obstacle in the forest with GIGANTIC wasps, where we had to find a way to pass them. Unfortunately we low rolled, but it climatically gave a great lead to the second boss!
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
Yes! Despite using only a sandy area, the imagery was certainly there and there was a connection to the cosmic presence that was in the setting with lore heavy attachments.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
Very fair, especially considering a lot of us rolled very low !
Overall: 8.5/10
Any other comments:
8.5/10 only because we used one map and not utilizing different backgrounds which really is just aesthetic at the end, but gives more immersion!