Character: Ayer
Event: The Passionate Duelist
Responsiveness: The responses were quick and to the point, haven't felt like I was waiting at any point of the event. The progress through the event was steady.
Balance: Since this event was based around Arcana duels, I'd say there were no balance issues. The Heroic Starter Deck was used as a base which was a fair challenge for most of our decks, but nothing overwhelming.
Storytelling: The story presented was light-hearted and entertaining, the characters we interacted with felt like they had a place in the world despite being one-shots, they were quite fun to interact with. I had a lot of fun and many times caught myself laughing at the ridiculous interactions between the group.
Fairness: One gripe with the event I would have would be the fairness. A condition was introduced into the event which made winning or losing a duel feel insignificant because no matter the result of the duel, the players' cards that were in the Netherworld would be deleted. Not only does that favor a certain type of decks, but it also punishes players for trying to win the game by playing cards such as Runes which are automatically sent to the Netherworld at the end of the turn they're played. With this condition, since winning or losing had no negative effect upon our characters themselves but only on our decks, the best course of action would be losing the game without playing a single card to preserve every card in the deck. This presents a loss-loss situation where winning doesn't feel rewarding. Though, I can not blame the DM for the unfair conditions as they were apart of the event approval process. If anything, I would say the DM did all in their power to make it as fair as possible for the players attending the event. Depending on the player, the reward was not proportionate to the loss, but the final reward (if it goes through) will easily outweigh the loss of all these mythic rares. Here's praying.
Overall: The event was a new experience for sure, the way the introduction was handled was refreshing and made all who were there from the start aware of everything that was going on. There wasn't a time that I felt like a portion of the event was rushed, which allowed me to fully appreciate the whole thing. The duels were fun. The event wasn't lacking in humor. I'd say overall? It was well-made, and was a lot of fun. It was entertaining enough to make me look past the inevitable loss of cards and do a duel myself.
Any other comments: Thank you for lettin' me see at least one of the three Gemstone Bountys that were lost to the tide.![[Image: 2x]](https://cdn.betterttv.net/emote/59f27b3f4ebd8047f54dee29/2x)
Event: The Passionate Duelist
Responsiveness: The responses were quick and to the point, haven't felt like I was waiting at any point of the event. The progress through the event was steady.
Balance: Since this event was based around Arcana duels, I'd say there were no balance issues. The Heroic Starter Deck was used as a base which was a fair challenge for most of our decks, but nothing overwhelming.
Storytelling: The story presented was light-hearted and entertaining, the characters we interacted with felt like they had a place in the world despite being one-shots, they were quite fun to interact with. I had a lot of fun and many times caught myself laughing at the ridiculous interactions between the group.
Fairness: One gripe with the event I would have would be the fairness. A condition was introduced into the event which made winning or losing a duel feel insignificant because no matter the result of the duel, the players' cards that were in the Netherworld would be deleted. Not only does that favor a certain type of decks, but it also punishes players for trying to win the game by playing cards such as Runes which are automatically sent to the Netherworld at the end of the turn they're played. With this condition, since winning or losing had no negative effect upon our characters themselves but only on our decks, the best course of action would be losing the game without playing a single card to preserve every card in the deck. This presents a loss-loss situation where winning doesn't feel rewarding. Though, I can not blame the DM for the unfair conditions as they were apart of the event approval process. If anything, I would say the DM did all in their power to make it as fair as possible for the players attending the event. Depending on the player, the reward was not proportionate to the loss, but the final reward (if it goes through) will easily outweigh the loss of all these mythic rares. Here's praying.
Overall: The event was a new experience for sure, the way the introduction was handled was refreshing and made all who were there from the start aware of everything that was going on. There wasn't a time that I felt like a portion of the event was rushed, which allowed me to fully appreciate the whole thing. The duels were fun. The event wasn't lacking in humor. I'd say overall? It was well-made, and was a lot of fun. It was entertaining enough to make me look past the inevitable loss of cards and do a duel myself.
Any other comments: Thank you for lettin' me see at least one of the three Gemstone Bountys that were lost to the tide.