05-23-2021, 01:09 PM
(This post was last modified: 05-23-2021, 01:11 PM by BrahmsFrost.)
(05-22-2021, 05:49 AM)Hoovyking Wrote:(05-22-2021, 05:43 AM)BrahmsFrost Wrote: The other thing that hurts them is the Shadowmire. Okay I get they have the Cult for Nyx, amaze-balls. But Nethradin get the short end of the stick. So maybe they need to seal a pact with someone like a game mechanic. When the pact is formed: the Nethradin gain a humanoid form that can use gear. Whatever hurts the Nethradin will hurt the carrier of the pact and Vice Versa. Gain half RPL of Host while in Pact, Host will gain Witchcraft while the Pact is in place.
If either of any die, the Pact is consumed and both are sent to Hell
Super ficitious idea...
it's my personal opinion that witchcraft has always sucked ass and shouldn't be given out anymore especially hex. witches need a new way to spend essence that isn't "I put a curse on you that you will oocly oust me for."
it needs a full redo. the current vamp system works much better.
also, gaining half rpl on a race that starts at 170 is pretty abusable and tying your life to someone else is the dumbest shit I've ever heard.
"whoops, my pactmate has died in a cap 1 danger when I was afk, guess I'll wake up in the deathbox."
It was a super fictitious idea! Like a hypothetical example. Hence I stated it that it was not even a real idea, more in line they should get more then what they get now.
Honestly Im not sure what could be done, but I wish they were more like the SoA version. Summoned by Sors, I met only one Nethradin and it was pretty cool.
Also I know I ELS, but honestly, I made a disclaimer even stating [super fictitious idea]
