04-20-2021, 05:55 PM
Promising news about the most recent optimization (that turned all the flowers red!) is that it looks to have reduced our average CPU by player from around 0.8% to 0.5%, but we'll see how it is later tonight at peak times. Basically, the way the engine handles objects means unseen overhead, and we had a ton of decals that could have been turfs instead since they're purely visual (which skips that overhead). Fingers crossed!