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On the Lag
#3
Promising news about the most recent optimization (that turned all the flowers red!) is that it looks to have reduced our average CPU by player from around 0.8% to 0.5%, but we'll see how it is later tonight at peak times. Basically, the way the engine handles objects means unseen overhead, and we had a ton of decals that could have been turfs instead since they're purely visual (which skips that overhead). Fingers crossed!


Messages In This Thread
On the Lag - by Chance - 04-17-2021, 02:02 AM
RE: On the Lag - by Whatever - 04-17-2021, 08:47 AM
RE: On the Lag - by Chance - 04-20-2021, 05:55 PM
RE: On the Lag - by Chance - 04-20-2021, 10:25 PM

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