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Nature Megathread #56: Spore Today gone Tomorrow (???)
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Since it's universally agreed that nature is meh, and I fucking love nature, let's fix it up a bit.

Ygg, Summons, and Vine Whip are all perfectly fine. Forest Form is very strong. I'm not sure how Ingrain (15/33 self-root) stacks up to more modern heals but I'm sure it's fine.


Spores seems to have an upper limit of 8 spell damage, which you'll only get if it launches under good conditions. The slow that it's supposed to apply is either nonexistent (the icon appears) or extremely small.

There's a few ways to make it better, I think the most notable would be to give it a slight slow rather than whatever is going on with it right now? Maybe a slight range increase too. It also doesn't really need a 5?!? second or whatever charge time for how weak it is.


Deadly Bloom kinda sucks, in my opinion!!! The range is extremely low and they fire pretty slowly. I don't think their overall damage contribution is that high, just go in burst and leave and they'll never hit you. So a firing speed increase and a slight range increase would be cool. Something like that.

Mandrakes are cool, but they're fairly inconsistent. They'll sometimes waddle over to your enemy and hit them for a small amount of damage, or they'll just chill around you. Seems like the same problem that clone has? Not really sure what to do with these, but they're not great.
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Nature Megathread #56: Spore Today gone Tomorrow (???) - by The Friggen Sawbones - 02-28-2021, 04:18 AM

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