02-01-2021, 09:36 PM
(02-01-2021, 06:36 PM)ferrettamer Wrote: "Also for refrence Nethradin get +15 vit and +60 power as a racial, which is pretty trash, because even common equipment will beat that out. Remember, we can't use any items at all, so we're severely understatted."
12 vit or pow from vit enchants
10-15 vit from armor (with weight)
about 50 pow on a staff (possibly no weight)
it's pretty close to equivalent to an 'almost-full' kit w/o any money investment at all so idk
especially if you can dev for more as people have talked about on discord
EDIT: also this all assumes you're 180 rpl in the first place which idk if nethradin get to easily but that took some time for me as a newbie
Neht start at 150, as do the other stronk monsters. I'd say this is so they don't get instagibbed but the hungry hungry 200+'s definitely lawnmowered a bunch down regardless.
I will say that lategame equipment far exceeds the numbers you're projecting. Some weapons have between 60-70 power, and there's even armors that grant like +5-10 power per slot. Admittedly, these are hard to get, but considered these are also the sort of folk that come to curbstomp monsters into the ground for having a barbecue too loudly after 8 PM, we do need to weigh 'lategame' into consideration with monsters.
The point of the racial buff was to put them 'slightly above' a normal player, so that they are uniquely risky to engage in solo combat. I'm not saying they should be invincible by any means, but the fact that the ones that are literally supposed to represent the ultimate evil in the world are... Well, subpar at best, kind of also hurts the IC of them being any legitimate threat.
I AM ON BOARD WITH MOUSE though. Hex is always awkward to use, and is a very powerful ability. Nethradin need something, but that specifically might not be the answer, because I know some peeps do just kind of use it shittily.