I absolutely agree with a heavier requirement for kills, especially capkills, because you're at someone else's mercy. I fully agree with what Milly and everyone else so far has said in this regard. Personally I'd like to see everyone have to ask to kill people (not just monsters), or just to be nice enough to each other to allow escapes from capture instead of pushing them into scenarios they have no say in. But I can't rely on the latter being true.
All that being said, I don't think forcing captures to be on in Aggressives and Dangers is going to solve the problem you see. Not because people should be afraid of attacking the 220 RPL villain of Achyon, but because they already are, and in a game where your success depends on a variety of mechanical factors, a character's punishment for IC actions usually reflects OOC characteristics (build power, player skill, character RPL, approved hiddens, strong vs weak relic weapons and armor, etc.).
Players at higher RPL or with higher skill or better gear and hiddens have the potential to really stomp on people below them. The academy arc has made this somewhat apparent already. The IC threat to them is nonexistent because the people they're after can't compete, and it's ripe for abuse.
All that being said, I don't think forcing captures to be on in Aggressives and Dangers is going to solve the problem you see. Not because people should be afraid of attacking the 220 RPL villain of Achyon, but because they already are, and in a game where your success depends on a variety of mechanical factors, a character's punishment for IC actions usually reflects OOC characteristics (build power, player skill, character RPL, approved hiddens, strong vs weak relic weapons and armor, etc.).
Players at higher RPL or with higher skill or better gear and hiddens have the potential to really stomp on people below them. The academy arc has made this somewhat apparent already. The IC threat to them is nonexistent because the people they're after can't compete, and it's ripe for abuse.