i will put my hot take here i guess?
i really like avee's idea of blocking being an actual ability with a cooldown like dash, and the root sounds neat honestly... it makes it more unique and niche to people who build tank style!
i did not know that mana gave debuff reductions. i actually never noticed since i can, and have had matches where i am slowed periodically and have maybe 5 or 10 seconds of not-slowed uptime before someone wind flurries me or chain slows me again. and i have 193 mana since i am running a tank styled build.
maybe make mana do this;
+crit resistance, the more mana someone has above the uh flat base of i think its 150ish at 200? the less chance they will be hit by a critical.
+DR, which it already gives.
+the very light debuff reduction it currently gives (for real! i would not have known it did that if avee did not say it...)
while agility still does;
+cooldown reductions
+crit chance
+spacebar dash reduction (i think it does that, at least my spacebar dashes feel a LOT slower on Albie than Anira...)
i do not know though... maybe just buffing the debuff reduction on mana would work because i am at 193 mana which is not a small investment by any means! and i did not know/notice that even existed.
i would like to note that i put the idea of crit resistance into mana to maintain the idea of mana users being 'tanks' and agility users being 'dps'.
i really like avee's idea of blocking being an actual ability with a cooldown like dash, and the root sounds neat honestly... it makes it more unique and niche to people who build tank style!
i did not know that mana gave debuff reductions. i actually never noticed since i can, and have had matches where i am slowed periodically and have maybe 5 or 10 seconds of not-slowed uptime before someone wind flurries me or chain slows me again. and i have 193 mana since i am running a tank styled build.
maybe make mana do this;
+crit resistance, the more mana someone has above the uh flat base of i think its 150ish at 200? the less chance they will be hit by a critical.
+DR, which it already gives.
+the very light debuff reduction it currently gives (for real! i would not have known it did that if avee did not say it...)
while agility still does;
+cooldown reductions
+crit chance
+spacebar dash reduction (i think it does that, at least my spacebar dashes feel a LOT slower on Albie than Anira...)
i do not know though... maybe just buffing the debuff reduction on mana would work because i am at 193 mana which is not a small investment by any means! and i did not know/notice that even existed.
i would like to note that i put the idea of crit resistance into mana to maintain the idea of mana users being 'tanks' and agility users being 'dps'.
I swear I'm not...
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: f6b263cfa536c446e088c6c6a5d319e7.png]](https://i.gyazo.com/f6b263cfa536c446e088c6c6a5d319e7.png)
I'm not owned guys.