11-08-2020, 06:34 AM
(This post was last modified: 11-08-2020, 06:43 AM by Detective100.)
To start things of, the basic nature has gotten a buff in the past, while CT/SB remained the same. In the past it was only 20+ vit. Now it's 15+ pow, 10+ vit, and +power helps sustain builds even more so, since +%ap boosts don't increase how much points you health back with your healing's skills.
Now, for CT/SB?
CT having a long CD makes sense, considering how effective it can be both as an offensive move when done in close range, or as a defensive move to deter people from going in.
SB? I'll admit, I haven't seen it in action, so I can't make a call on it.
One of the major positives of getting CT/SB is the vine immunity, as they can be killed easily with ground AoEs without them. However, that seems like the type of ability upgrade one could possibly get as a toggle buff instead if the app is done well enough, and with how good nature aura can be for the right build (15 pow, 10 vit, and +10% ap for bio/earth skills)? It can be quite a boost, while still keeping the basic nature aura.
Luckily, the affinity, 10%+ ap armed stance hiddens don't alter your damage type to the respective element anymore, so you can't try stacking it all together to 20% ap by having your armed moves deal bio/earth damage
That said, one of nature's key themes is sustain. Going from the basic nature aura to CT/SB, you end up losing all the stats from the basic nature aura, which means you'll both heal and deal less damage with your nature/earth/bio abilities. It's actually non nature/earth/bio skills that get stronger with CT/SB, since generally at 200 RPL and with a power enchanted mythril staff (+53 power), you get a 25 increase in power with the %ap, roughly 10 more than with the basic nature aura.
With that in mind, I think that a nature hidden aura should better fit the magic tree itself, rather than be a better fit for skills/abilities outside of it, especially for an exalted.
I saw Jumpy mentioning the crystal aura hiddens, but that is actually an aura that fits into the tree itself, and encourages using it's main gimmick by alternating which crystal would spawn more often depending on the aura.
Now, CT/SB is good enough on it's own for non-nature/earth trees, so increasing the total stats it gives may be a bit too much.
So, I propose an alternative: Either a +%ap, or a static +power, just for earth/bio/nature skills. This way, the nature hidden auras become more compatible with their own magic trees, without being too powerful an aura in general.
Now, for CT/SB?
CT having a long CD makes sense, considering how effective it can be both as an offensive move when done in close range, or as a defensive move to deter people from going in.
SB? I'll admit, I haven't seen it in action, so I can't make a call on it.
One of the major positives of getting CT/SB is the vine immunity, as they can be killed easily with ground AoEs without them. However, that seems like the type of ability upgrade one could possibly get as a toggle buff instead if the app is done well enough, and with how good nature aura can be for the right build (15 pow, 10 vit, and +10% ap for bio/earth skills)? It can be quite a boost, while still keeping the basic nature aura.
Luckily, the affinity, 10%+ ap armed stance hiddens don't alter your damage type to the respective element anymore, so you can't try stacking it all together to 20% ap by having your armed moves deal bio/earth damage
That said, one of nature's key themes is sustain. Going from the basic nature aura to CT/SB, you end up losing all the stats from the basic nature aura, which means you'll both heal and deal less damage with your nature/earth/bio abilities. It's actually non nature/earth/bio skills that get stronger with CT/SB, since generally at 200 RPL and with a power enchanted mythril staff (+53 power), you get a 25 increase in power with the %ap, roughly 10 more than with the basic nature aura.
With that in mind, I think that a nature hidden aura should better fit the magic tree itself, rather than be a better fit for skills/abilities outside of it, especially for an exalted.
I saw Jumpy mentioning the crystal aura hiddens, but that is actually an aura that fits into the tree itself, and encourages using it's main gimmick by alternating which crystal would spawn more often depending on the aura.
Now, CT/SB is good enough on it's own for non-nature/earth trees, so increasing the total stats it gives may be a bit too much.
So, I propose an alternative: Either a +%ap, or a static +power, just for earth/bio/nature skills. This way, the nature hidden auras become more compatible with their own magic trees, without being too powerful an aura in general.