Key/Character: Wolfgang
Which Event: The Forgotten Son, Part 2
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): The narrations were quite timely. Even when, in virtue of technical difficulties, the DM's narrates were lost mid-typing, we didn't tarry any longer than a few minutes.
Balance (How entertaining were the battles, and any obstacles/traps?): As in most events with a high concentration of players, every blow made by the ECs hit like a truck, and it wasn't uncommon to be brought from 100 to 0 in a split second. In spite of that, though, nothing was cheesed. The ECs behaved organically and I feel as if they often displayed actual movesets you could read and react to.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): It was an absolutely mind-boggling follow-up to Part 1, which was already, by itself, very engaging. Being reacted to on a personal level feels good, too. When the DM takes a snippet of their narrate to address the event's participants particularly, your actions gain weight, and it feels rewarding. Good job.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): The rewards were fair, especially when part of them were delivered as faction-wide gain. I would say, however, that although I was satisfied with my own gain, I think one or two of the other event goers might have felt otherwise.
Overall: 10/10. What a neat storyline.
Any other comments: Part 3
Which Event: The Forgotten Son, Part 2
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): The narrations were quite timely. Even when, in virtue of technical difficulties, the DM's narrates were lost mid-typing, we didn't tarry any longer than a few minutes.
Balance (How entertaining were the battles, and any obstacles/traps?): As in most events with a high concentration of players, every blow made by the ECs hit like a truck, and it wasn't uncommon to be brought from 100 to 0 in a split second. In spite of that, though, nothing was cheesed. The ECs behaved organically and I feel as if they often displayed actual movesets you could read and react to.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): It was an absolutely mind-boggling follow-up to Part 1, which was already, by itself, very engaging. Being reacted to on a personal level feels good, too. When the DM takes a snippet of their narrate to address the event's participants particularly, your actions gain weight, and it feels rewarding. Good job.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): The rewards were fair, especially when part of them were delivered as faction-wide gain. I would say, however, that although I was satisfied with my own gain, I think one or two of the other event goers might have felt otherwise.
Overall: 10/10. What a neat storyline.
Any other comments: Part 3