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Cracking the Whip
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Blood Whip: 13 sec CD, 11 spell damage, can apply bleed

Water Whip: 18 sec CD, 6 spell  damage, stuns, easily accessed in water tree

Vine Whip: 18 sec CD, 4 spell damage, stuns... Locked behind Nature access.

So yeah, not quite sure why Vine Whip got a 6 second CD nerf and is now essentially just a weaker water whip, but it did, and so here I am asking for it to get -something-. Nature does not carry a lot of direct damage in it's kit, and arguably Vine Whip is the most interactive of it's spells.

If cooldown can't be managed at lower amounts, it really does need more strength elsewhere. At the very least, 4 spell damage is shamefully low in general.
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Messages In This Thread
Cracking the Whip - by Wooloo - 10-24-2020, 01:23 PM
RE: Cracking the Whip - by Jess - 10-24-2020, 02:01 PM
RE: Cracking the Whip - by Wooloo - 10-24-2020, 04:34 PM
RE: Cracking the Whip - by Detective100 - 10-24-2020, 04:45 PM
RE: Cracking the Whip - by Wooloo - 10-24-2020, 08:34 PM

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