12-12-2019, 04:50 PM
My true complaint with the nerfs, the GCD, and I think jab needs to be left alone before its a pointless rpp sink I nearly have to get to be able to buy the intermediates.
Though in combat the issue I'm seeing is a mixture of the knockbacks + nerfed ranges + gcd. By the time I hit someone they're knocked away and can move before GCD ends and escape jab/other unarmed skills range. Sure I have a few ways around this but they're on a higher CD.
Where unarmed was at about 3ish days ago was fine all around, I think unarmed is getting the slaps when it's just as much the trees being used alongside it. Not saying unarmed didn't need a nerf, it did, but now we face that weighted punch, flying kick, and axe kick are all basically the same spell with only the smallest variations and it's 2x harder to combo on a tree that risks being wrecked for coming close anyway.
Sorry for errors, on cellphone.
Though in combat the issue I'm seeing is a mixture of the knockbacks + nerfed ranges + gcd. By the time I hit someone they're knocked away and can move before GCD ends and escape jab/other unarmed skills range. Sure I have a few ways around this but they're on a higher CD.
Where unarmed was at about 3ish days ago was fine all around, I think unarmed is getting the slaps when it's just as much the trees being used alongside it. Not saying unarmed didn't need a nerf, it did, but now we face that weighted punch, flying kick, and axe kick are all basically the same spell with only the smallest variations and it's 2x harder to combo on a tree that risks being wrecked for coming close anyway.
Sorry for errors, on cellphone.