08-31-2020, 12:36 PM
- I'm not sure if I enjoy having different artificer specializations (tailoring, armoring, etc), as it makes the 'grind' of kitting out a fresh character more challenging. Not bad to have in a more traditional RPG where characters aren't temporary, but here it strikes me as over complicating things without any real gain.
- Merchants selling ore/reagants would decrease map interaction and exploration, so I'm not sure I like that. Don't think it's necessary either with how straightforward it is to gather ore or collect herbs.
- Being able to till the land again would be nice, so long as tilled land expires if it's not been interacted with after X amount of hours to avoid map ugliness (and the same 'untill' feature we had in Spires). Chicken coops/barns fit into that. In the long-term this and other sandbox elements are something I want added.
- Merchants selling ore/reagants would decrease map interaction and exploration, so I'm not sure I like that. Don't think it's necessary either with how straightforward it is to gather ore or collect herbs.
- Being able to till the land again would be nice, so long as tilled land expires if it's not been interacted with after X amount of hours to avoid map ugliness (and the same 'untill' feature we had in Spires). Chicken coops/barns fit into that. In the long-term this and other sandbox elements are something I want added.