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Post TS Vampires - Make 'em good (if there at all)
#9
I like the base idea of this, but I do have a few thoughts/opinions to express.

First, I think the only trees Vampires should be locked from are Fire/Holy/Cosmic (which means Light by association). Perhaps there is an emphasis to lean towards certain trees just like any other race, but some freedom when it comes to building is always better. Or alternatively, make sure they take one of the four trees mentioned, but after that they're allowed freedom. 

The second thing I would like to address is the blood drinking. Most of us remember Spires where Vampires could shrug off perms like they were paper chains, and while this makes sense for a Vampire I would like to see this returned but perhaps a bit harder to get..? Maybe make it take two 'feedings' to remove a perm? The first one cuts the perm's nerf in half, and the second feeding removes it entirely?

The third I would like to bring up, is Dhampir. It may be neat to sprinkle one or two of them amongst the Vampires, and rearrange their lore a bit instead of being 'purified' Vampires. My suggestion being they're instead either half-Vampire children, or when the roll comes up for a ghoul to potentially turn into a Vamp, there is also a low chance of the ritual not working properly and making a Dhampir instead.

Though the last thing I would like to address for them if they're to indeed return, is the lore/reason for them to exist in Esshar in the first place. If they are indeed the path to be taken and readded, I would love to speak with anyone interested and make an actual lore post for review after discussion with those people.
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RE: Post TS Vampires - Make 'em good (if there at all) - by Jess - 08-31-2020, 10:37 AM

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