08-31-2020, 07:50 AM
(08-31-2020, 06:13 AM)Datura Wrote: I think that’d be perfect actually! Maybe have it so the condition stays even if not feeding? But just doesn’t grow?
It was a permanent condition that made you a 'slave' to the vampire who fed you. Though I think with dev you as a ghoul could have broken free and just captured vamps to feed off them.
(08-31-2020, 06:51 AM)ry0un0suke Wrote: I personally am a fan of Vampires being like Witchcraft. How it was teased in the thread is for it to be something small; A few of them. This makes it sounds like there will be a lot of them which I'm sure isn't how any player wants it handled... A Vampire faction was done already with its own mixed feelings towards it? A more subtle approach to Vampirism and subtle for anything has always been much, much cooler. Because a lot will be happening with the encouragement of smaller group/guild RP and this feels very, mh. I'm not a huge fan of it.
Lowkey witches are cool if you just look away from metagame and lowkey vampires would be cool, too. They kinda of would have to be since it isn't described as a faction. There are two factions and smaller groups scattered around. While I wasn't present for vampires in the past, a different handling of something old is nice. Then again, there is currently no lore as to why vampires are even on Esshar in the first place and in purposeful fewer numbers. Having multiple clans scattered about can be nice if those players handle it well. I just see them joining up for vampire faction #45 which sounds like a snooze fest in all honesty.
In Spires the vampire faction was... Cool, at-least the remnants of said faction were. I joined after they'd lost their major city and just became a small sub-faction. It was neat, I think giving them mechanics like the essence pool as suggested by you and Theori would definitely make them feel special.
For instance they used to be immune to injuries, well making them have to have blood points to heal injuries instead of being flat out immune would be cool. Having their feeding if done voluntarily cause either a perm or unhealable temp depending on chance would also be neat. Vampires had a few other things that could work a bit like hexes due to their thralling powers.
Well, low-key vampires, necromancers, witches, and demons just populating the wilds and seedy areas of the city locale's would be interesting. Eventually I'm sure all the evil will coalesce in a faction of some sorts though. They always do and its not a bad thing. After all being in a faction with a set location make's getting rp so much easier.