07-21-2020, 03:17 AM
2.0
Addition: Replenishment - A tier 1 potion that reduces the energy cost of all tasks by 25%. Duration of 1 year.
Addition: Elemental Enhancers - Various tier 1 potions that increase an element's power and defense by 3. Duration of 1 year.
Addition: Glamor - A tier 3 potion that lets the user change the name and description of an item.
Addition: Various spells added to the public trees. Vine Whip to Nature, Aeolian Cascade to Tempest, Titan's Lance to Metal, Wind Cutter to Air, Fury Fist to Unarmed, Ethereal Wings to Energy, and reworks Venomous Vortex to be a Blood Beam variant in Poison as the old code was janky.
Addition: There's now a Messenger Bird system. It costs 100c and has a 5 minute delay, with the expected common sense rules mentioned. To send a message, type '/message <character name> text'
Addition: The chat now has an Event Tab that guild leaders and co-leaders can announce in, as well as DMs. This'll be used for organization purposes and events. It pings all the members in that specific guild.
Addition: The Mystery Crate item has been added to the luxury store, which costs 3000c and unlocks one randomized, rare item.
Addition: Leather Gloves have been added to the Artificer craft (+10 crit, 0 weight). This is a weapon that works with unarmed and allows them to use Attack Gems.
Addition: Several magitech oriented attack gems: Ray, Suppression, and Rapidfire. Adds Barsburg uniforms and weaponry.
Change: Merges Riptide to Water with various changes to the abilities.
Change: The default tab for a new character is now 'Say' rather than 'OOC', and 'RP Notifier' is no longer on by default.
Change: If a character is significantly higher in RPL than their opponent, they do not gain bonus AP from a dangerous encounter.
Change: Some QoL improvements to trail beams (Water Beam, Nova Ray, Tesla, etc), as well as Wave-type spells (Fire Wave, Mudslide, etc) where there was a 0.2s cast delay before the spell fired. That's been removed and it's instant now, much like the recent changes to Whips.
Fix: Holder hotbar slots could be used to switch spells out mid-combat, effectively increasing the hotbar size from 10 to 12.
Fix: Changing the name of a guild was causing issues, so that's been disabled and should resolve guild lists from not loading in the future.
Fix: Stuns were misbehaving in certain edge cases when stacked (mostly involving Crushing Iron).
Spell Changes
- Drakanite Half Shift's 10% DR has been changed to 10 Vitality, alongside the 10% AP + speed boost on dash (Drakanite)
- The 15vit / 15power boost demons have has been reduced to 5vit / 10power (Demon)
- Axe Kick's damage decreased from 10 to 8 (Unarmed)
- Weighted Punch's cooldown increased from 8s to 15s (Unarmed)
- Aera no longer gives +10% damage, just the 10 Element Power on Air and its specializations rather than both. It also grants +50 critical for its 10s duration. (Air)
- Shock's cooldown increased from 4s to 8s (Lightning)
- White Squall's cooldown increased from 25s to 31s, duration reduced from 8s to 6s (Tempest)
- Shadow Claw's cooldown increased from 7s to 16s (Shadow)
- Blackhole's duration decreased slightly (Gravity)
- Energy Shroud's power bonus increased from 20 to 25, AP at 50% or less HP decreased from 15% to 10%. (Energy)
Addition: Replenishment - A tier 1 potion that reduces the energy cost of all tasks by 25%. Duration of 1 year.
Addition: Elemental Enhancers - Various tier 1 potions that increase an element's power and defense by 3. Duration of 1 year.
Addition: Glamor - A tier 3 potion that lets the user change the name and description of an item.
Addition: Various spells added to the public trees. Vine Whip to Nature, Aeolian Cascade to Tempest, Titan's Lance to Metal, Wind Cutter to Air, Fury Fist to Unarmed, Ethereal Wings to Energy, and reworks Venomous Vortex to be a Blood Beam variant in Poison as the old code was janky.
Addition: There's now a Messenger Bird system. It costs 100c and has a 5 minute delay, with the expected common sense rules mentioned. To send a message, type '/message <character name> text'
Addition: The chat now has an Event Tab that guild leaders and co-leaders can announce in, as well as DMs. This'll be used for organization purposes and events. It pings all the members in that specific guild.
Addition: The Mystery Crate item has been added to the luxury store, which costs 3000c and unlocks one randomized, rare item.
Addition: Leather Gloves have been added to the Artificer craft (+10 crit, 0 weight). This is a weapon that works with unarmed and allows them to use Attack Gems.
Addition: Several magitech oriented attack gems: Ray, Suppression, and Rapidfire. Adds Barsburg uniforms and weaponry.
Change: Merges Riptide to Water with various changes to the abilities.
Change: The default tab for a new character is now 'Say' rather than 'OOC', and 'RP Notifier' is no longer on by default.
Change: If a character is significantly higher in RPL than their opponent, they do not gain bonus AP from a dangerous encounter.
Change: Some QoL improvements to trail beams (Water Beam, Nova Ray, Tesla, etc), as well as Wave-type spells (Fire Wave, Mudslide, etc) where there was a 0.2s cast delay before the spell fired. That's been removed and it's instant now, much like the recent changes to Whips.
Fix: Holder hotbar slots could be used to switch spells out mid-combat, effectively increasing the hotbar size from 10 to 12.
Fix: Changing the name of a guild was causing issues, so that's been disabled and should resolve guild lists from not loading in the future.
Fix: Stuns were misbehaving in certain edge cases when stacked (mostly involving Crushing Iron).
Spell Changes
- Drakanite Half Shift's 10% DR has been changed to 10 Vitality, alongside the 10% AP + speed boost on dash (Drakanite)
- The 15vit / 15power boost demons have has been reduced to 5vit / 10power (Demon)
- Axe Kick's damage decreased from 10 to 8 (Unarmed)
- Weighted Punch's cooldown increased from 8s to 15s (Unarmed)
- Aera no longer gives +10% damage, just the 10 Element Power on Air and its specializations rather than both. It also grants +50 critical for its 10s duration. (Air)
- Shock's cooldown increased from 4s to 8s (Lightning)
- White Squall's cooldown increased from 25s to 31s, duration reduced from 8s to 6s (Tempest)
- Shadow Claw's cooldown increased from 7s to 16s (Shadow)
- Blackhole's duration decreased slightly (Gravity)
- Energy Shroud's power bonus increased from 20 to 25, AP at 50% or less HP decreased from 15% to 10%. (Energy)