07-12-2020, 10:06 PM
(This post was last modified: 07-12-2020, 10:08 PM by BrahmsFrost.)
I also had an option for a resource called Influence. Where player characters go to npc villas to do one of multiple options. These change depending if the vassal 'villa' is allied or not. Such things like Spy/Demoralize/Insurrection would all be negative attacks that when the villa reaches 0 they rebel. It is well used in serveral games to know if Player control remains or is lost to piracy or other. Also has an utilization in the old game Kingdoms of Magic.