Poll: What do you think about this idea?
You do not have permission to vote in this poll.
I like it!
85.71%
18 85.71%
I don't like it!
9.52%
2 9.52%
I like it, but think its too complicated!
4.76%
1 4.76%
Total 21 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Strategic Map idea (or how I learned to stop worrying and love the War)
#8
I also had an option for a resource called Influence. Where player characters go to npc villas to do one of multiple options. These change depending if the vassal 'villa' is allied or not. Such things like Spy/Demoralize/Insurrection would all be negative attacks that when the villa reaches 0 they rebel. It is well used in serveral games to know if Player control remains or is lost to piracy or other. Also has an utilization in the old game Kingdoms of Magic.
Reply


Messages In This Thread
RE: The Strategic Map idea (or how I learned to stop worrying and love the War) - by BrahmsFrost - 07-12-2020, 10:06 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)