07-09-2020, 04:15 AM
1.9
Addition: Beastkin variants, the sewer dwelling Razuka and the rabbit-eared Lapine. The former has an affinity for Water and the latter is Earth.
Addition: Hunters Eye is now available to beastkin, a 5RPP toggle buff that lets the user see others in the dark & increases critical.
Addition: Tempest, an Air spec.
![[Image: KfJ3fgT.png]](https://i.imgur.com/KfJ3fgT.png)
- Silver Surge: A cleanse followed by 10s of slow immunity & 50 crit. Opener.
- White Squall: An AoE that slows & temporarily halves agility.
- Devouring Winds: A toggle buff that deals light, short-ranged damage and drags enemies towards you.
- Galeburst: Linear projectile that has a medium knockback.
- Wayfarer's Wind: Aura. Increases agility and power, passive heal.
- Tempestine Guard: Rapid shockwaves, each dealing medium damage. Intermediate.
Addition: Wellspring, a Water spec.
![[Image: Hre3SLU.png]](https://i.imgur.com/Hre3SLU.png)
- Pond: An AoE that applies a heal to party members while within, and heavy damage to enemies.
- Cleanse: Cleanses all status effects & heals for 3 SD.
- Aquatic Flow: Heals over time for a total of 9.
- Burst: Homing spell that leaves a damaging puddle beneath the caster.
- Wellspring Aegis: A moderate, passive heal. +20 Power. Aura.
- Typhoon: A trio of typhoons that damage the enemy and leave healing puddles in their path. Intermediate.
- Sanctuary: 6s damage debuff shield, heals for half of the shield remaining. Intermediate.
Addition: Cacao fruit now spawns in the jungle region (far south-east), which is used in the Chocolate and Chocolate Pudding recipes!
Change: Adjusts the +energy food gives so many of the recipes are more appealing to craft.
Change: Increases the base chance of a +power bonus on a food item from 5% to 20%. 10% of your cooking level is also added to this (so at level 100 it's 30%).
Change: Doubles the chest slot amount.
Change: Removes some crafting prompts, such as the yes/no delay after you try to craft something.
Change: Increases the uncommon chance on anvils, including the base one.
Change: Age -DR now hits at 40 years instead of 50, though it caps off at -10%.
Change: A year is now 4 days instead of 5.
Change: The Field of Ice AoE forms much more quickly now.
Change: Water Whip casts instantly rather than a brief delay at the start, doesn't cast lock as long. Change also applied to Blood Whip.
Change: Shock's cast lock duration reduced.
Change: Flamethrower is now 3 tiles wide, doesn't cast lock as long. Changes also applied to Ice Flurry.
Fix: Force Wave's range wasn't applying. It now works correctly. It's also now an instant cast.
Fix: Most projectiles should not get caught on enemy summons now (such as Crystal Javelin)
Fix: Modernizes the Frostbite code. It couldn't be cleansed prior.
Fix: Feral Swipes hitbox wasn't accurate.
- Feral Swipes now costs 5RPP, originally 0RPP (Beastkin)
- Wild Nature's cost reduced from 10RPP to 5RPP (Beastkin)
- Shockwave's cooldown increased from 23s to 30s (Air)
- Tidal wave's damage increased from 14 to 16, width increase (Water)
- Glacier's total damage reduced from 18 to 15 (Ice)
- Star Rain's initial damage increased from 4 to 7 (Cosmic)
- White Squall's range increased to 7x7 (Tempest)
- Ice AoE's damage decreased from 13 to 11 (Ice)
- Benediction's initial damage increased from 6 to 8, tile damage decreased from 4 to 3 (Holy)
- Corruption's initial damage increased from 6 to 8, tile damage decreased from 4 to 3 (Occult)
- Blackhole's damage increased from 4.5 to 5, range increased from 8x8 to 9x9, and it takes 1s to activate instead of 1.5s (Gravity)
- Sear's charge time reduced from 2.5s to 1.5s (Fire)
- Meteor's charge time reduced from 3s to 1.5s. RPP cost reduced from 20 to 15 (Cosmic)
Addition: Beastkin variants, the sewer dwelling Razuka and the rabbit-eared Lapine. The former has an affinity for Water and the latter is Earth.
Addition: Hunters Eye is now available to beastkin, a 5RPP toggle buff that lets the user see others in the dark & increases critical.
Addition: Tempest, an Air spec.
![[Image: KfJ3fgT.png]](https://i.imgur.com/KfJ3fgT.png)
- Silver Surge: A cleanse followed by 10s of slow immunity & 50 crit. Opener.
- White Squall: An AoE that slows & temporarily halves agility.
- Devouring Winds: A toggle buff that deals light, short-ranged damage and drags enemies towards you.
- Galeburst: Linear projectile that has a medium knockback.
- Wayfarer's Wind: Aura. Increases agility and power, passive heal.
- Tempestine Guard: Rapid shockwaves, each dealing medium damage. Intermediate.
Addition: Wellspring, a Water spec.
![[Image: Hre3SLU.png]](https://i.imgur.com/Hre3SLU.png)
- Pond: An AoE that applies a heal to party members while within, and heavy damage to enemies.
- Cleanse: Cleanses all status effects & heals for 3 SD.
- Aquatic Flow: Heals over time for a total of 9.
- Burst: Homing spell that leaves a damaging puddle beneath the caster.
- Wellspring Aegis: A moderate, passive heal. +20 Power. Aura.
- Typhoon: A trio of typhoons that damage the enemy and leave healing puddles in their path. Intermediate.
- Sanctuary: 6s damage debuff shield, heals for half of the shield remaining. Intermediate.
Addition: Cacao fruit now spawns in the jungle region (far south-east), which is used in the Chocolate and Chocolate Pudding recipes!
Change: Adjusts the +energy food gives so many of the recipes are more appealing to craft.
Change: Increases the base chance of a +power bonus on a food item from 5% to 20%. 10% of your cooking level is also added to this (so at level 100 it's 30%).
Change: Doubles the chest slot amount.
Change: Removes some crafting prompts, such as the yes/no delay after you try to craft something.
Change: Increases the uncommon chance on anvils, including the base one.
Change: Age -DR now hits at 40 years instead of 50, though it caps off at -10%.
Change: A year is now 4 days instead of 5.
Change: The Field of Ice AoE forms much more quickly now.
Change: Water Whip casts instantly rather than a brief delay at the start, doesn't cast lock as long. Change also applied to Blood Whip.
Change: Shock's cast lock duration reduced.
Change: Flamethrower is now 3 tiles wide, doesn't cast lock as long. Changes also applied to Ice Flurry.
Fix: Force Wave's range wasn't applying. It now works correctly. It's also now an instant cast.
Fix: Most projectiles should not get caught on enemy summons now (such as Crystal Javelin)
Fix: Modernizes the Frostbite code. It couldn't be cleansed prior.
Fix: Feral Swipes hitbox wasn't accurate.
- Feral Swipes now costs 5RPP, originally 0RPP (Beastkin)
- Wild Nature's cost reduced from 10RPP to 5RPP (Beastkin)
- Shockwave's cooldown increased from 23s to 30s (Air)
- Tidal wave's damage increased from 14 to 16, width increase (Water)
- Glacier's total damage reduced from 18 to 15 (Ice)
- Star Rain's initial damage increased from 4 to 7 (Cosmic)
- White Squall's range increased to 7x7 (Tempest)
- Ice AoE's damage decreased from 13 to 11 (Ice)
- Benediction's initial damage increased from 6 to 8, tile damage decreased from 4 to 3 (Holy)
- Corruption's initial damage increased from 6 to 8, tile damage decreased from 4 to 3 (Occult)
- Blackhole's damage increased from 4.5 to 5, range increased from 8x8 to 9x9, and it takes 1s to activate instead of 1.5s (Gravity)
- Sear's charge time reduced from 2.5s to 1.5s (Fire)
- Meteor's charge time reduced from 3s to 1.5s. RPP cost reduced from 20 to 15 (Cosmic)