07-08-2020, 05:22 PM
Quote:Alternatively, you can choose an item from their inventory (a stack of ores, for example).
A stack of ores, alchemy ingredients, etc fit what the rule/mechanic is here for. Uniques are (obviously? maybe this isn't clear enough though) a no-go. You can only rob someone of those by capturing them.
With that said: I disagree with the idea of taking this mechanic away from people because thief can steal 20% of a person's coin. Yeah, well... The whole point of why this rule had the item clause added to it is because it's impossible to actually rob people anymore (guilds/storing money in chests). There is no reason a person can't rob you of 1k leather if you happen to be carrying that number on you.
'But my time!'
Well, yeah? This game is a time sink and practically everything negative that can happen to your character can be complained about because 'my time is wasted', and it's just a bad way to look at things, really.
I agree that only one person should be able to rob in a scene though. No chain-robbing or whatever.
Calling farming mobs 'actual hours of work' is a big reach though, let's not pretend that it isn't more than just being semi-afk and focusing on something else on your PC.
![[Image: trio.png]](https://i.ibb.co/wdYb9Sx/trio.png)