06-21-2020, 02:53 AM
(This post was last modified: 06-21-2020, 02:54 AM by Sanguine415.)
Alright, I am off work, here's my two cents on the situation.
New Osrona: I'm with what most people have been saying, it basically needs to find an identity for itself, at the moment it's a bit all over the place with what it stands for to the point where uncertainty is present. Not inherently a bad thing, and I believe given time and conflict it will shape its own personality.
Nysea: I'll comment minimally because I'm probably biased, but Nysea's existence set a bad precedent for wars that should have been left behind in Spires. I think it has a cool character and the conflict present is interesting, but for future notice let's avoid making villages for the losing side.
Myllenorris: I'll say it cause Tattles doesn't want to, he's enjoying his other character more than Finn and he's too honorable to admit he hates leading. If some place needs to be nuked by Barsburg to shake things up, this is perfect. The culture of the elves is innately prideful, so losing their home would be interesting IC in itself.
Alabastre/Ilburg: One cohesive Rhoynish nation state, I approve of where it's going and I know Bog and Fru aren't afraid to throw hands. Ilburg is dead though, probably best to offload it on the map and consolidate.
Theria: Ah yes, my baby, my crown jewel, my sick child. I am entirely biased in regards to this topic, but it's also because I've found it has been misrepresented on this thread. Theria does have a quiet population, but people do live here. The market is well stocked, the RP is occasional but sparse, and I've spent a lot of time thinking on what can be done to make it a place that's easier to RP in. Here's my major suggestions.
-Have main Theria be at the foot of the mountain like Dawn, we've got a bunch of really cool buildings there which would be easy to access when you don't have to spend ten minutes of pathfinding reaching it all. The layout of Theria is simply inconvenient to traverse, both internally and externally, in spite of how pretty it is. No other settlement requires you to go through at minimum three doors to even be inside it, and I think the tedium is a big part of why its empty at the present. It's simply not FUN to get there.
-To build off of that idea, make the arena accessible from Theria proper rather than have it be the loopy de loop in the tunnels. It makes going to the big death matches really annoying and sparring is innately a natural part of downtime in any city. Making this not only easy to access, but central to Theria's new design would make it far easier to access, which would be good cause it really is a cool looking arena. It just needs to be one door in and out. With the arena, the Fireblooded temple, the theater, and the factory, there's four big buildings with cool interiors that could be placed centrally to the city and make it feel less....stretched out. I was already working with Sugar on reviving the Fireblooded properly, but making Theria easy to reach and traverse will do wonders for it.
-Integrate the cool fortress tunnels and the castle into the mountain that Theria will be at the foot of, all the nifty tunnels and prison rooms, adds flavor while not making it an incovenient pathfinding issue like it currently is.
TLDR - Make Theria convenient, the people will come. The IC of it is just too cool to NPC, and it'd feel like a kick in the teeth to remove it after we fought tooth and nail for our lives before the 200's.
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New Osrona: I'm with what most people have been saying, it basically needs to find an identity for itself, at the moment it's a bit all over the place with what it stands for to the point where uncertainty is present. Not inherently a bad thing, and I believe given time and conflict it will shape its own personality.
Nysea: I'll comment minimally because I'm probably biased, but Nysea's existence set a bad precedent for wars that should have been left behind in Spires. I think it has a cool character and the conflict present is interesting, but for future notice let's avoid making villages for the losing side.
Myllenorris: I'll say it cause Tattles doesn't want to, he's enjoying his other character more than Finn and he's too honorable to admit he hates leading. If some place needs to be nuked by Barsburg to shake things up, this is perfect. The culture of the elves is innately prideful, so losing their home would be interesting IC in itself.
Alabastre/Ilburg: One cohesive Rhoynish nation state, I approve of where it's going and I know Bog and Fru aren't afraid to throw hands. Ilburg is dead though, probably best to offload it on the map and consolidate.
Theria: Ah yes, my baby, my crown jewel, my sick child. I am entirely biased in regards to this topic, but it's also because I've found it has been misrepresented on this thread. Theria does have a quiet population, but people do live here. The market is well stocked, the RP is occasional but sparse, and I've spent a lot of time thinking on what can be done to make it a place that's easier to RP in. Here's my major suggestions.
-Have main Theria be at the foot of the mountain like Dawn, we've got a bunch of really cool buildings there which would be easy to access when you don't have to spend ten minutes of pathfinding reaching it all. The layout of Theria is simply inconvenient to traverse, both internally and externally, in spite of how pretty it is. No other settlement requires you to go through at minimum three doors to even be inside it, and I think the tedium is a big part of why its empty at the present. It's simply not FUN to get there.
-To build off of that idea, make the arena accessible from Theria proper rather than have it be the loopy de loop in the tunnels. It makes going to the big death matches really annoying and sparring is innately a natural part of downtime in any city. Making this not only easy to access, but central to Theria's new design would make it far easier to access, which would be good cause it really is a cool looking arena. It just needs to be one door in and out. With the arena, the Fireblooded temple, the theater, and the factory, there's four big buildings with cool interiors that could be placed centrally to the city and make it feel less....stretched out. I was already working with Sugar on reviving the Fireblooded properly, but making Theria easy to reach and traverse will do wonders for it.
-Integrate the cool fortress tunnels and the castle into the mountain that Theria will be at the foot of, all the nifty tunnels and prison rooms, adds flavor while not making it an incovenient pathfinding issue like it currently is.
TLDR - Make Theria convenient, the people will come. The IC of it is just too cool to NPC, and it'd feel like a kick in the teeth to remove it after we fought tooth and nail for our lives before the 200's.
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