06-21-2020, 12:37 AM
I think everyone has made their stances pretty clear on this thread, so I'm going to throw my two cents in the pile.
Theria- I agree with Mouse on Theria. Remove it, instead add a non-traversable 'Fort' area that serves as Barsburg's conquest into Esshar, and a sign that the people of Eorzea Esshar should push against Garlemald Barsburg at Mor Dhona Theria, giving some flavor to the world while also removing one of many afk towns.
Nysea/Osrona- Just, merge them. Like, either merge them, get rid of one, or do something. Osrona is now Nostvale and Nysea is Danarium, they're arguably the two most important locations on the whole map, even though Nysea, which is a shanty town, is far more active than the literal capital of Esshar itself, Osrona.
Illburg/Alabstre- Take Illburg, put it where Alabastre is, and delete Alabastre. Alabastre is in a better spot on the map, but Illburg is a far more interesting and worthwhile town, the issue is, both of these towns are dead, with a respective population of 1 for Illburg (Kofe), and 2 for Alabastre (Mars & Basil).
Myllenoris- Connect the vale somehow to Osrona or w/e, convert it, idk. The forest city of Myll is dead, most of its original livelihood left at the end of the war that it won, and very little is left.
Mimic Spawn- Move the dumb secret base to a place that is more secret, or more than a short jog away from the most active area filled with good guys, I'm sorry, that hideout location is perhaps one of the worst I've ever seen. Short of the Vampire Watchtower that was literally connected to Tilandre by a small bridge.
General Wilderness- Get rid of spooky Felwood isle. Shrink the Autumnal forest slightly. Destroy the massive mountain range, or at least make it more easily traversed. I would rather the map be nuked to minimalism and have it grow through apped locations/event shit, than for it to remain as it is and only get more cluttered with more dead locations added over time.
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To simplify.
I suggest Illburg and Alabastre become Illabastre, and use Illburg's existing assets, but moved much closer.
Turn Osrona into Nostvale, seriously, it isn't Osrona anymore, it'd be better off used as that spooky eternal 'Sorta' Evil' location on the map, treat it as such, it has the cool map stuff to support it.
Just turn Nysea into a proper town, it's Danarium, but before it became the capital of Valmasia.
Nuke Theria, use its remains to start war.
Nuke Myllenoris, plant its dumb tree cave inside Nostvale, or perhaps by Illabastre.
We only need Danarium/Nysea, Nostvale/Notsrona and Illabastrenoris. Three locations is a good number, it's why it worked for Spires, it was what was usually thriving in E1. Nuke the map, let people grow it over time, through our history.
Theria- I agree with Mouse on Theria. Remove it, instead add a non-traversable 'Fort' area that serves as Barsburg's conquest into Esshar, and a sign that the people of Eorzea Esshar should push against Garlemald Barsburg at Mor Dhona Theria, giving some flavor to the world while also removing one of many afk towns.
Nysea/Osrona- Just, merge them. Like, either merge them, get rid of one, or do something. Osrona is now Nostvale and Nysea is Danarium, they're arguably the two most important locations on the whole map, even though Nysea, which is a shanty town, is far more active than the literal capital of Esshar itself, Osrona.
Illburg/Alabstre- Take Illburg, put it where Alabastre is, and delete Alabastre. Alabastre is in a better spot on the map, but Illburg is a far more interesting and worthwhile town, the issue is, both of these towns are dead, with a respective population of 1 for Illburg (Kofe), and 2 for Alabastre (Mars & Basil).
Myllenoris- Connect the vale somehow to Osrona or w/e, convert it, idk. The forest city of Myll is dead, most of its original livelihood left at the end of the war that it won, and very little is left.
Mimic Spawn- Move the dumb secret base to a place that is more secret, or more than a short jog away from the most active area filled with good guys, I'm sorry, that hideout location is perhaps one of the worst I've ever seen. Short of the Vampire Watchtower that was literally connected to Tilandre by a small bridge.
General Wilderness- Get rid of spooky Felwood isle. Shrink the Autumnal forest slightly. Destroy the massive mountain range, or at least make it more easily traversed. I would rather the map be nuked to minimalism and have it grow through apped locations/event shit, than for it to remain as it is and only get more cluttered with more dead locations added over time.
-----
To simplify.
I suggest Illburg and Alabastre become Illabastre, and use Illburg's existing assets, but moved much closer.
Turn Osrona into Nostvale, seriously, it isn't Osrona anymore, it'd be better off used as that spooky eternal 'Sorta' Evil' location on the map, treat it as such, it has the cool map stuff to support it.
Just turn Nysea into a proper town, it's Danarium, but before it became the capital of Valmasia.
Nuke Theria, use its remains to start war.
Nuke Myllenoris, plant its dumb tree cave inside Nostvale, or perhaps by Illabastre.
We only need Danarium/Nysea, Nostvale/Notsrona and Illabastrenoris. Three locations is a good number, it's why it worked for Spires, it was what was usually thriving in E1. Nuke the map, let people grow it over time, through our history.