06-17-2020, 06:20 AM
(This post was last modified: 06-17-2020, 06:23 AM by Jack Kingpin.)
(06-17-2020, 05:23 AM)Vriska Wrote: you should not be mixing armed and unarmed
... But why not? If someone wants to be Armed and Unarmed at the same time-- I think that is a badass concept that would take some high level skill. Putting a weapon on the skillbar so you can press it just to remove and un-remove the weapon to time between skills just seems like a cool option.
(06-17-2020, 06:16 AM)Toxicity Wrote: Too many things to deal with.
It's just one of those small sprinkles of balance that make the game easier.
ten slots.
2 side tabs to swap if need be.
You've gotta account for things like styles, activating them, deactivating them.
Spells you may be using that suddenly you no longer can use?
And trying to bring onto the bar spells to replace those spells.
It's just way too much of a hassle.
Oh no, I accounted for that but most people activate their stance/aura and then toss it off the hot bar completely. Or keep them interchange-able. If someone had unarmed and armed-- and just one slot to remove and place on a weapon, it can very easily make for an interesting combat style that most people would not be ready for. Like, from a role play perspective.
Someone has a sword out, they start the battle with the sword. Slash slash, toss sword up-- punch punch-- catches sword and continues with a slash combo. It works from a level of someone who has a complete build based off Melee alone.