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Miran's Magnificient Monster Manual
#7
Daemon Catalogue
IV. Magpawn
 
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Magpawn are perhaps the strangest Daemon wandering this world of ours. Creatures with metallic, magnetic bodies that tend to congregate wherever ores are found (and, perhaps, not yet found) in notable quantities, they are common sights for those of mining dispositions, and often welcome ones for prospectors.
 
These Daemons are, to the best of my knowledge, born with innate powers of Lightning magic, however one of their strangest qualities has prevented me from confirming this- their incredibly durable bodies mean they are rarely faced with any kind of real threat, and are as passive as you would assume a creature such as that to be. Everything short of genuine violence (which I would never utilize against them for the sake of experimentation) simply resulted in the Magpawn encircling me curiously, apparently genuinely interested in my presence and enjoying the 'play' as they twirled and followed me whever I walked.
  
This strange, lovable behavior continued to the extremes in one case, as while the rest of the pack left as I began to descend the mountain, a single Magpawn followed me the entire way down, and even into the city itself! The entire way it simply floated along behind me, occassionally circling me with a gleam of joy in it's eye. While the townsfolk were, obviously, rather concerned, they were thankfully able to see the joy in the little creature's eye as it wandered along, enamoured by the new sights and sounds and left it alone.
 
Unfortunately, before I was able to think of a name for the creature and consider long term homing of it, I was accosted by a Knight of the Order. Acknowledging my explaination of the creature's passive nature, this Knight- a genuine, ranked member of the Order who claims himself to be a defender of the people, brutally executed the poor Daemon in the middle of town square, against my pleas and the wishes of the assembled parties. To the end, the Magpawn refused to strike back, simply trying to return to circle me (in what I assume was a plea for help) until the Knight's blade shattered it in half.
  
While I have strived to keep this journal non-political, concerned only with nature, such brutal violence against such a peaceful creature is.. shocking, to me. Nature is often violent, brutal, and dangerous- but none expect a supposed defender of the people to be so craven, so brutal, so consumed with blood-rage that they execute a harmless creature in the middle of town?
 
I weep not only for the death of such an innocent, curious creature that had placed it's faith in me, but also for the prospects lost through this action. Had the Magpawn lived, who knows what possibilities could've awaited? Perhaps we could have figured out how these Daemon could be domesticated, brought into the city to help our lives? Assisting blacksmiths in ensuring metallic purity, lightning mages in learning their abilities better, or even assisting in anti-counterfitting operations, by seperating fake coins from the real by their metallic properties.

Occult Corruption
   
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These Magpawn are innundated with Occult energy, empowering them and driving them into a violent madness. Identifiably through their sickly purple glow, these creatures are already one step in the grave.
 
.Not a specific subspecies, as is the case with the cave dwelling Babline, these are simply normal Magpawn that have had the misfortune as to wander too close to an area corrupted by Occult energy. There is little unqiue about them, unlike their peaceful 'pure' counterparts they appear to be in a constant frenzy, striking out at anything not as seething with dark power as they are. They do not appear to breed, reproduce, or have any means of replenishing themselves beyond other hapless Magpawn meeting the same fate.
 
I advise any reader with the power and will to end their pain to do so, it is the only humane way to interact with them. Should they live, and wander closer to the corruption that has twisted them, a far worse fate awaits them.
 
Magpool- a most terrible mutation.
  
[Image: dKyukfJ.png]
   
As is becoming a terrible, terrible trend as of late, the Magpawn too has a mutated form, created from mass exposure to raw mana- although, in the case of the Magpawn this is... far more terrifying than any other I have witnessed.
 
While the Bablory is simple a Babline forced to mutate, it's body contorted and bloated to accomidate all the occultic energy infused into it, the Magpool is a truly horrifying creature. Multiple Magpawn are so innundated with energy that their electric abilities to go haywire, shocking anything their bodies come into contact with and, far more seriously, cause themselves to become far more magnetic than a normal Magpawn, to the point they cannot resist their own magetic force, attaching to anything metallic around them without any control over their actions.
 
Should enough of these overloaded Magpawn be unfortunate to wander close to one another, rather than simply perishing to their overloaded state, they may become magnetized to one another, welding their (malleable, due to the sheer amount of mana rippling through them) bodies together into a single creature. These Magpool are monstrosities, an amalgum of multiple Magpawn minds that move together in a form of discordent harmony that is unnerving to watch. That is not to state that these monsters are not every bit as powerful as their imposing looks imply- they are perhaps the most powerful users of Lightning magic that I have ever witnessed, as their entire bodies become conduits and multipliers for the spells they cast, the force of multiple Daemon behind each strike.
  
Much like the Bablory, however, these creature's own malformed bodies are often their biggest enemy. The Magpool I encountered, in the most corrupt part of the northern mines, was so powerfully magnetic that it's own body was stuck to the ground, pulled towards some metals hidden deep within the earth with such force that it could not move. It is my utmost hope that the poor creature was newly formed and perished shortly after I left, as to live such a life for any extended period of time sounds akin to a torture of the highest order.
 
I have little advice for any reader that acounters such a creature, their magnetic body will strip you of any metallic weaponry or armor you hold and the thick layer of accumulated metals makes them nigh on impossible to strike down conventionally or otherwise. While I wish I could be of more assistance, these unnatural creatures are simply terrors beyond beleif, and there is little assistance I can give to strike them down, no matter how much the poor souls within it must yearn for such a release.


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Miran's Magnificient Monster Manual - by Togetak - 11-24-2019, 04:57 AM
RE: Miran's Magnificient Monster Manual - by Togetak - 12-03-2019, 12:00 PM

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