06-06-2020, 06:30 PM
Currently alcohol gives you energy and vitality bonus, just like any food. Any of Alcohol drinks give you 250 energy, and about 2-4 Vitality. But we know that alcohol is special consumable
I suggest the following:
1. Make alcohol give larger +POW bonus (+10 ... +15 POW, I think). Let combatants fuel up themselves before fight
2. Move alcohol to their own category, so alcohol and food do not interfere during checks. I want to be able to consume Ramen and drink Beer with it.
3. If character consumed too much alcohol they get [DRUNK] status. Maybe, some -AGI (-5AGI temporary, for example, for a hour).
3a. Gulping the whole bottle of Vodka is dangerous, but Eternia is a world of magic
4. Add non-alcohol drinks. At least, rename Grape jam and Berry jam to juice.
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[Fluff] Make it possible to add custom labels to alcohol bottles. For example, when you drag and drop empty paper onto a premade unlabeled bottle in your inventory you should get a prompt for entering text of a label.
I suggest the following:
1. Make alcohol give larger +POW bonus (+10 ... +15 POW, I think). Let combatants fuel up themselves before fight
2. Move alcohol to their own category, so alcohol and food do not interfere during checks. I want to be able to consume Ramen and drink Beer with it.
3. If character consumed too much alcohol they get [DRUNK] status. Maybe, some -AGI (-5AGI temporary, for example, for a hour).
3a. Gulping the whole bottle of Vodka is dangerous, but Eternia is a world of magic
4. Add non-alcohol drinks. At least, rename Grape jam and Berry jam to juice.
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[Fluff] Make it possible to add custom labels to alcohol bottles. For example, when you drag and drop empty paper onto a premade unlabeled bottle in your inventory you should get a prompt for entering text of a label.