05-16-2020, 02:09 AM
1.7
What features or major changes would you like to see in this patch? Give us your wish list!
Demon Race
Automates demons as a rebirth option at 220+. Access to Occult Magic.
Demonic Essence: A 3* multiplier on dangerous/deadly Activity Point gain.
Base Form: +10 Vitality, +10 Power.
Kaor Form: Unlocked at 180RPL. +15 Vitality, +15 Power.
Demonic Ascension: Requires application. Grants a humanoid form, toggle buff.
Spell: Symphony, Sound Magic Hidden. Aura, +10 Vitality +20 Power. If the target is slowed, gain 10% AP. Special: Puts Cascade, Melodc Repose, or Cacophony off of cooldown.
Spell: Perfect Body, a Melee Hidden. Combat style, the character cannot purchase spells outside of Armed or Unarmed (locked into one or the other). +100 Power, +50 Agility. Special: Makes all melee spells GCDE, cleanses, and grants slow immunity for 10s.
Spell: Bladestorm, upgrade to Hundred Cuts. Intermediate hidden.
Spell: Fury Fists. A long-ranged, wide arc of punch projectiles. Intermediate hidden, Unarmed.
Spell: Mighty Blow, a short-ranged teleport slam that knocks the target back by ten tiles. Intermediate hidden, Armed/Unarmed.
Addition: /rp chat prefix to open the roleplay prompt
Addition: The /coords command now displays as onscreen co-ordinates for easier viewing that adjusts as you move about. It's toggleable.
Addition: Cooked food now has a small chance to also include a power stat bonus in addition to the vitality. This is randomized from 1 to 5 power, and the higher your cooking level the more likely you'll get the bonus.
Change: Critical rate now gives diminishing returns beyond 180. Cooldown reduction remains the same.
Fix: Poison's movement scramble wasn't expiring and could linger indefinitely at times.
Spell Changes
- Ice Spike Barrage's movement speed and range increased. (Ice)
- Glacier's damage increased from 4.5 to 6, total of 18. (Ice)
- Iron Grip's damage increased from 8 to 10, duration of root decreased. (Metal)
- Crushing Iron's duration decreased by roughly thirty percent. (Metal)
- Plasma Shroud's -20 mana debuff removed. (Plasma)
- Time Beam's range decreased from 20 to 15 to reduce the self-stun time. (Time)
- Thief reworked. Its special is now a 6s movement speed buff that grants 50 crit during. (Combat Style)
What features or major changes would you like to see in this patch? Give us your wish list!
Demon Race
Automates demons as a rebirth option at 220+. Access to Occult Magic.
Demonic Essence: A 3* multiplier on dangerous/deadly Activity Point gain.
Base Form: +10 Vitality, +10 Power.
Kaor Form: Unlocked at 180RPL. +15 Vitality, +15 Power.
Demonic Ascension: Requires application. Grants a humanoid form, toggle buff.
Spell: Symphony, Sound Magic Hidden. Aura, +10 Vitality +20 Power. If the target is slowed, gain 10% AP. Special: Puts Cascade, Melodc Repose, or Cacophony off of cooldown.
Spell: Perfect Body, a Melee Hidden. Combat style, the character cannot purchase spells outside of Armed or Unarmed (locked into one or the other). +100 Power, +50 Agility. Special: Makes all melee spells GCDE, cleanses, and grants slow immunity for 10s.
Spell: Bladestorm, upgrade to Hundred Cuts. Intermediate hidden.
Spell: Fury Fists. A long-ranged, wide arc of punch projectiles. Intermediate hidden, Unarmed.
Spell: Mighty Blow, a short-ranged teleport slam that knocks the target back by ten tiles. Intermediate hidden, Armed/Unarmed.
Addition: /rp chat prefix to open the roleplay prompt
Addition: The /coords command now displays as onscreen co-ordinates for easier viewing that adjusts as you move about. It's toggleable.
Addition: Cooked food now has a small chance to also include a power stat bonus in addition to the vitality. This is randomized from 1 to 5 power, and the higher your cooking level the more likely you'll get the bonus.
Change: Critical rate now gives diminishing returns beyond 180. Cooldown reduction remains the same.
Fix: Poison's movement scramble wasn't expiring and could linger indefinitely at times.
Spell Changes
- Ice Spike Barrage's movement speed and range increased. (Ice)
- Glacier's damage increased from 4.5 to 6, total of 18. (Ice)
- Iron Grip's damage increased from 8 to 10, duration of root decreased. (Metal)
- Crushing Iron's duration decreased by roughly thirty percent. (Metal)
- Plasma Shroud's -20 mana debuff removed. (Plasma)
- Time Beam's range decreased from 20 to 15 to reduce the self-stun time. (Time)
- Thief reworked. Its special is now a 6s movement speed buff that grants 50 crit during. (Combat Style)