05-14-2020, 06:23 PM
I agree with this, gives more value to other locations that'll actually afford the risk of harboring enemies to other nations as well. After-all, nobody likes complete isolation from the world. There has to be some place people can chill from constant harassing.
It's a game, sure being a villain comes with large risk. But who enjoys sitting around all day alone, knowing the next encounter will likely involve a fight. Sure its' cool at first, but then you realize it gets boring quick and you wanna do more with your story.
So yes... Higher penalty. Enforce a mindset of fearing going into enemy terrority. Unless you're quite literally prepared with something. A disguise, a way out, people inside. Etc, this way. Life can flourish in other locations.
It's a game, sure being a villain comes with large risk. But who enjoys sitting around all day alone, knowing the next encounter will likely involve a fight. Sure its' cool at first, but then you realize it gets boring quick and you wanna do more with your story.
So yes... Higher penalty. Enforce a mindset of fearing going into enemy terrority. Unless you're quite literally prepared with something. A disguise, a way out, people inside. Etc, this way. Life can flourish in other locations.