05-12-2020, 03:48 AM
(This post was last modified: 05-12-2020, 03:50 AM by Enigmatic Outlook.)
Key/Character: En / Theo
Which Event: The Ruby Crystalarium
Responsiveness: 10/10; You did fine in this category. Seriously quick when you needed to be.
Balance: 7/10; The first scene with the brawls was very smooth. I didn't know if I'd win or lose versus our simulacrums. Mine was especially rough, which is what I expected. The reason this isn't higher is due to the end fight where it was steamrolled and beaten like a sandbag in a Super Smash Bros. game. Highly consider using large scale AoEs, Waves, and other attacks that can land 90% of the time for your ECs.
Storytelling: 4/10; There's a lot to work out - I'm going to give my honest review and try not to miss anything. For a Chance of Death with mild story elements, it fell flat. Hard. In the beginning, you did an amazing job in decorating the field and painting the atmosphere with the music and all else. But things need to be more streamlined in the future. There was a lot of downtime between moments that were engaging.
You need to engage the whole party and ensure everyone is immersed. Fluidity is inanely important and keeping everyone reading / writing should be your main focus. A lot of the traps fell flat, and in the future you should avoid giving people injuries from walking through a hallway or suddenly asking people to roll a D6. Make traps and puzzles and riddles interesting and unique! You can make injuries feel deserved with D20 rolls in the future. Maybe we have to climb a mountain, maybe we have to leap over a vat of acid and spikes.
Try your hardest to push the party along so that there is consistency in the pacing. If this were an event with more injury rolls, we'd have been there a lot longer. I seriously think you'd benefit from seeing a fluid, nicely balanced event.
Oh. And for the future, please try to keep the insanely immersion breaking narrates down to zero. When the 'can of beans' was thrown around, the whole event seriously lost all of its steam. I can absolutely understand doing it in a less serious event in the future, but when "Chance of Death" is invoked - Every moment should feel harrowing.
Fairness: 8/10; This ties into the above. Traps and such- Making injury rolls feel real and not forced.
Overall: 6/10; What you have here is a decent enough understanding of what an event is meant to do, but there's a lot of room for improvement. I know you can do it, Pots.
Any other comments: Work on your injury descriptions. Balding someone is funny, but it isn't cause for a -VIT tax. Keep goin', kid. You've got a lot to learn!
Which Event: The Ruby Crystalarium
Responsiveness: 10/10; You did fine in this category. Seriously quick when you needed to be.
Balance: 7/10; The first scene with the brawls was very smooth. I didn't know if I'd win or lose versus our simulacrums. Mine was especially rough, which is what I expected. The reason this isn't higher is due to the end fight where it was steamrolled and beaten like a sandbag in a Super Smash Bros. game. Highly consider using large scale AoEs, Waves, and other attacks that can land 90% of the time for your ECs.
Storytelling: 4/10; There's a lot to work out - I'm going to give my honest review and try not to miss anything. For a Chance of Death with mild story elements, it fell flat. Hard. In the beginning, you did an amazing job in decorating the field and painting the atmosphere with the music and all else. But things need to be more streamlined in the future. There was a lot of downtime between moments that were engaging.
You need to engage the whole party and ensure everyone is immersed. Fluidity is inanely important and keeping everyone reading / writing should be your main focus. A lot of the traps fell flat, and in the future you should avoid giving people injuries from walking through a hallway or suddenly asking people to roll a D6. Make traps and puzzles and riddles interesting and unique! You can make injuries feel deserved with D20 rolls in the future. Maybe we have to climb a mountain, maybe we have to leap over a vat of acid and spikes.
Try your hardest to push the party along so that there is consistency in the pacing. If this were an event with more injury rolls, we'd have been there a lot longer. I seriously think you'd benefit from seeing a fluid, nicely balanced event.
Oh. And for the future, please try to keep the insanely immersion breaking narrates down to zero. When the 'can of beans' was thrown around, the whole event seriously lost all of its steam. I can absolutely understand doing it in a less serious event in the future, but when "Chance of Death" is invoked - Every moment should feel harrowing.
Fairness: 8/10; This ties into the above. Traps and such- Making injury rolls feel real and not forced.
Overall: 6/10; What you have here is a decent enough understanding of what an event is meant to do, but there's a lot of room for improvement. I know you can do it, Pots.
Any other comments: Work on your injury descriptions. Balding someone is funny, but it isn't cause for a -VIT tax. Keep goin', kid. You've got a lot to learn!