04-30-2020, 05:45 AM
1.6
Addition: The Poison tree has been added, requiring Air Attunement.
Status effect, Poison: Deals 1 damage every 1.5s. Every 10 tiles moved, the next step is randomized. 0.5s of Blind applied when the target is first poisoned (cooldown of 15s).
Poison Darts: A linear projectile that inflicts moderate damage and 5s of poison.
Infection: Homing that has upgraded damage if the target is poisoned. Applies 4s of slow and 3s of poison.
Smog: Mist Form-esque spell that deals light AoE damage.
Noxious Cloud: A 3x3 AoE that follows the caster for a short duration. Deals light, rapid AoE damage and 6s of poison once.
Acid Spray: Short-ranged cone spell that deals high damage & applies poison.
Venomous Dash: Zips towards the target, leaving a poisonous bog trail behind.
Toxic Shroud: Aura. +30 Crit, +20 Power. E Special: Can only activate if the target is poisoned. Removes their poison status effect & grants the caster +10AP for 8s and a movement buff for 3s, CD of 30s. Green glow during.
Venomous Vortex: Intermediate. Linear moving, giant poisonous tornado that sucks in enemies with a 5x5 range. Deals 12 damage once followed by light, rapid damage while dragging. If the target was poisoned, it also leaves a brief lingering movement scramble.
Addition: A set of Fireblooded spells. Requires an application.
Blessed Flames: Blesses the target with +3 Fire Power & Defense for 3 years (15 OOC days), as well as a temporary nerf of -10 vit that lasts for 24 hours (to represent the burns). Costs 1000 Energy & -10 vitality for 24 hours (unhealable).
Garljing's Armor: Blesses the target with immunity to temporary and permanent nerfs for 1 year (5 OOC days). Costs 1000 Energy & -10 vitality for 24 hours (unhealable).
Addition: Severance, Blood Hidden Spell. Similar to Shockwave with a Bleed effect.
Addition: Cinderflare, Explosion Hidden Spell. Teleports to the target with a flash of red, releasing an explosive knockback.
Addition: You can now type /location to display your XYZ coordinates. This information can be given to others so they can easily find you.
Addition: When observing an RPB, the RPs posted will display for you regardless of the tile distance.
Addition: You can now add helpers to your stall, by interacting with it. They can manage the stall as you would.
Addition: 'Ice Spike Barrage' added to Ice Magic, a linear projectile that inflicts frostbite on-hit.
Addition: Amulets now have a chance to roll rarity bonuses on crafting.
Change: The range of the 'whispers something' output has been lowered from 10 to 5 tiles.
Change: Lowers the +DR on Mana from 0.02% to 0.015% at 150 Mana and above.
Change: Blackout Potion now re-specs up to 100 points in a stat rather than 25.
Spell Changes
- Shockwave's damage reduced from 17 to 15. Range lowered from 5 to 4. (Air)
- Tornado's damage reduced from 3 to 2.5. (Air)
- Lightning Burst's cooldown increased from 12s to 19s. (Lightning)
- Sound Cascade's damage lowered from 5 to 4. (Sound)
- Melodic Repose's duration lowered from 10s to 7s. (Sound)
- Magma Slide's tile damage reduced from 5 to 3. (Magma)
- Volcanic Barrier's cooldown increased from 30s to 34s. (Magma)
- Pyroclasm's range decreased from 4 to 3. (Explosion)
- Tesla's damage decreased from 17 to 15. (Plasma)
- Aquatic Aegis's power increased from 15 to 20, as well as an additional 10 vitality. (Water)
- Bleed damage lowered from 1 to 0.5. (Blood)
- Various adjustments to homing spells to put them in line with another.
Addition: The Poison tree has been added, requiring Air Attunement.
Status effect, Poison: Deals 1 damage every 1.5s. Every 10 tiles moved, the next step is randomized. 0.5s of Blind applied when the target is first poisoned (cooldown of 15s).
Poison Darts: A linear projectile that inflicts moderate damage and 5s of poison.
Infection: Homing that has upgraded damage if the target is poisoned. Applies 4s of slow and 3s of poison.
Smog: Mist Form-esque spell that deals light AoE damage.
Noxious Cloud: A 3x3 AoE that follows the caster for a short duration. Deals light, rapid AoE damage and 6s of poison once.
Acid Spray: Short-ranged cone spell that deals high damage & applies poison.
Venomous Dash: Zips towards the target, leaving a poisonous bog trail behind.
Toxic Shroud: Aura. +30 Crit, +20 Power. E Special: Can only activate if the target is poisoned. Removes their poison status effect & grants the caster +10AP for 8s and a movement buff for 3s, CD of 30s. Green glow during.
Venomous Vortex: Intermediate. Linear moving, giant poisonous tornado that sucks in enemies with a 5x5 range. Deals 12 damage once followed by light, rapid damage while dragging. If the target was poisoned, it also leaves a brief lingering movement scramble.
Addition: A set of Fireblooded spells. Requires an application.
Blessed Flames: Blesses the target with +3 Fire Power & Defense for 3 years (15 OOC days), as well as a temporary nerf of -10 vit that lasts for 24 hours (to represent the burns). Costs 1000 Energy & -10 vitality for 24 hours (unhealable).
Garljing's Armor: Blesses the target with immunity to temporary and permanent nerfs for 1 year (5 OOC days). Costs 1000 Energy & -10 vitality for 24 hours (unhealable).
Addition: Severance, Blood Hidden Spell. Similar to Shockwave with a Bleed effect.
Addition: Cinderflare, Explosion Hidden Spell. Teleports to the target with a flash of red, releasing an explosive knockback.
Addition: You can now type /location to display your XYZ coordinates. This information can be given to others so they can easily find you.
Addition: When observing an RPB, the RPs posted will display for you regardless of the tile distance.
Addition: You can now add helpers to your stall, by interacting with it. They can manage the stall as you would.
Addition: 'Ice Spike Barrage' added to Ice Magic, a linear projectile that inflicts frostbite on-hit.
Addition: Amulets now have a chance to roll rarity bonuses on crafting.
Change: The range of the 'whispers something' output has been lowered from 10 to 5 tiles.
Change: Lowers the +DR on Mana from 0.02% to 0.015% at 150 Mana and above.
Change: Blackout Potion now re-specs up to 100 points in a stat rather than 25.
Spell Changes
- Shockwave's damage reduced from 17 to 15. Range lowered from 5 to 4. (Air)
- Tornado's damage reduced from 3 to 2.5. (Air)
- Lightning Burst's cooldown increased from 12s to 19s. (Lightning)
- Sound Cascade's damage lowered from 5 to 4. (Sound)
- Melodic Repose's duration lowered from 10s to 7s. (Sound)
- Magma Slide's tile damage reduced from 5 to 3. (Magma)
- Volcanic Barrier's cooldown increased from 30s to 34s. (Magma)
- Pyroclasm's range decreased from 4 to 3. (Explosion)
- Tesla's damage decreased from 17 to 15. (Plasma)
- Aquatic Aegis's power increased from 15 to 20, as well as an additional 10 vitality. (Water)
- Bleed damage lowered from 1 to 0.5. (Blood)
- Various adjustments to homing spells to put them in line with another.