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Unarmed thread #22
#3
Honestly, I feel like one of the biggest issues with unarmed comes from the fact that, comparitively, mages have the choice of four different 'stances', armed has the choice of three styles, and both can have weapons.

Due to the introduction of item rarities, the original concept of, a player with a legendary weapon would likely outclass an unarmed of similar RPL has become everyday life. An unarmed character will always consistently have less overall 'Pow' than an armed player, and due to the variety of blade styles (Including Hiddens) available to armed, it even has more utility than its unarmed brethren.

Mages have also eked ahead due to the same item rarity business combined with the introduction of stances, which essentially gives every mage their own blade style on top of previous benefits.

In its current state, the only thing that unarmed has going for it is purely RP flavor, and this is going with the assumption that Unarmed and Armed skill's are equal, which from what I've understood, unarmed's skills fall a bit behind Armed if we're talking on a 1:1 rate.

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My suggestions?: Give Unarmed some more accessible stances, buff the overall RPL Pow % given by martial stances, to balance the introduction of magic stances & Weapon rarity.
Also, if its intended for unarmed/armed to be able to access Marksman and thief styles. Allow them to stack with Unarmed stances. Armed might be willing to sacrifice a blade style for a different flavor of blade style (Maybe.), but no Unarmed player will remove their stance for a Combat style, that %pow increase for your RPL is too valuable.
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Messages In This Thread
Unarmed thread #22 - by Rod - 04-20-2020, 02:03 PM
RE: Unarmed thread #22 - by Volatile - 04-20-2020, 06:03 PM
RE: Unarmed thread #22 - by Method T - 04-27-2020, 03:30 PM

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